Homebrew Is this a Citro3D tutorial?

Last edited by Joel16,
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https://github.com/tommai78101/homebrew It already includes some examples and the PICA200 Shader Language.

Yeah, that's my Github repository. I do plan on writing up a Citro3D tutorial, but first I need to tackle "3D object pick-up mechanics". This game mechanic is used to introduce quaternions and some intermediate matrix operations, and that will become Version 10 at some point. (Or break it down so it is Version 10 and 11, if it gets too big.)
 

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