Hacking Is there any update on the R4 v1.18 and eWin Expansion Pak question

Fun_Zephyr

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Hey Everyone,

I edited this post due to finding out the R4 update was an April fools.
smile.gif


However - as for the eWin Expansion Pak are you able to quick save with this device like you can with the M3 Real GBA Expansion? Just wanting to know before I decide whether to purchase or not.

Thanks in advance.

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Fun_Zephyr

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Another World - I read that review more than once but sadly I managed to miss (No RTS - some poeple do not knwo what this means I knw I didn't at first) on each occasion
frown.gif
And by you referring me to tge review I am going to assume it was not added in future update reales meaning frmo 1.4.0 to 1.6.0
 

Another World

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so by quick save you mean real time saves, then no. my understanding is that you need to dump the sram after use unless the game was flashed into the NOR memory.

here is the info that rudolph added about the gba exp loader and expansion packs. there is some metion of the ewin here that could help you.

====== GBA ExpLoader V0.51 ======

With this program, you can run GBA games in SLOT1 flash cards through SLOT2 expansion pack.

If your SLOT1 flash card supports soft reset, you can use it as "Rumble Pak" or "Memory Expansion Pak".

Supported SLOT2 expansion pack is "3in1 Expansion Pack", "EZ4 lite-delux" and "EWIN EXPANSION PAK(2in1)".
"NOR mode" and "Rumble Pak" function is enabled only in "3in1 Expansion Pack".




1. 256Mbit(32MByte) NORfalsh page size is 1Mbits(128KB)
2. 128Mbit(16MByte) PSRAM page size is 1Mbits(128KB)
3. 4Mbit(512KByte) SRAM page size is 64Kbits(8KB)


1. 384Mbit(48MByte) NORfalsh page size is 1Mbits(128KB)
2. 256Mbit(32MByte) PSRAM page size is 1Mbits(128KB)
3. 8Mbit(1MByte) SRAM page size is 64Kbits(8KB)


1. 256Mbit(32MByte) SDRAM page size is 16Mbits(2MB)
2. 2Mbit(256KByte) SRAM page size is 256Kbits(64KB)
OR
2. 1Mbit(128KByte) SRAM page size is 256Kbits(64KB)



Please patch the DLDI on GBA_ExpLoader.NDS.
(If your flash card supports auto DLDI patch, you need not to do this.)

*Create "/GBA_SAVE" and "/GBA_SIGN" folder on the root of your SD card.
(Modify "GBA_ExpLoader.ini", and you can set other folders.)
*Copy GBA files into your SD card.
*Put SAV files into "/GBA_SAVE".
(If there is no SAV file, it will be created automatically.)
*Put "gbaframe.bmp (24bit or 8bit)" into the root, "/GBA_SIGN" or "/_system_" if you want to use GBA frame.



Modify this file to change settings. To add a comment line, include '#' or '!' character at the beginning of a line.
Make sure you put this file into the root of SD card.
*SaveDir
Change the directory where SAV files are stored. (Default is /GBA_SAVE.)
*SignDir
Change the directory where SGN files and header.dat are stored. (Default is /GBA_SIGN.)
*No_MultiSave
Disable multi save function. Comment out to enable.


===>===========================================================================
The SRAM save method of this program is different from that of 3in1_ExpPack_Tool.
You cannot use both tools together.
Backup your SRAM first before use this.
==========================================================================



*Run "GBA_ExpLoader.NDS".
*In "3in1 Expansion Pack", or to change mode (PSRAM mode, NOR mode or Expansion mode (if supported)

If you run a GBA in PSRAM/SDRAM mode, SAV will be saved next time.
You can select where to save or not to save.

(PSRAM/SDRAM mode)
*: Write a GBA file into PSRAM with SRAM patch.
Load SRAM data from SAV file.
Then run GBA from PSRAM.
*: Backup SRAM data to SAV file.

*: Restore "SRAM.BIN" to SRAM.
*: Backup all SRAM data to "SRAM.BIN".

*: Patch PSRAM for DS Browser and soft reset. (Disabled when your pack is "3in1 Expansion Pack")

With "3in1 Expansion Pack", you can run a GBA up to 16MByte (16000KB) in PSRAM mode.

And to return to your flashcard's menu if soft reset is supported.
You can run GBA from RAM until turning off DS or pulling out your expansion pack.

When you want to exchange SAV file, to backup SAV data (or run another GBA) first and then exchange the file.
SAV file will be written into SRAM every time you run the GBA, even if you run the same file again and again.

If your expansion pack has only 128KB SRAM, you cannot run GBA with FLASH 1Mb save.


(NOR mode) Enabled only with "3in1 Expansion Pack"

*: Backup SRAM data to SAV file.
Write GBA file to NOR with SRAM patch.
Then load SRAM data from SAV file.
*: Backup SRAM data to SAV file.
*: Load SRAM data from SAV file.
*: Run GBA (Slot2) stored in NOR.

You can also run NOR in DS menu like a normal GBA cartridge.


(Expansion mode) Enabled only with "3in1 Expansion Pack"
Change Rumble level (low/medhium/high) and patch PSRAM for DS Browser and then soft reset.


SRAM capacity is 512KB (4Mbit) and you can use it by 8KB(64Kbits) paging.
Save area for NOR is stored from offset 64KB like this:
64KB UNUSED
128KB SAVE area for NOR
8KB SAVE management area
128KB SAVE are for PSRAM
Rest of space UNUSED


SRAM capacity is 256KB (1Mbit) and you can use it by 64KB(256Kbits) paging like this:
128KB SAVE for SDRAM
64KB SAVE management area
64KB UNUSED
or if your pack has 128KB SRAM, composition is like this:
64KB SDRAM用SAVE
64KB SAVE management area



SLOT1 flash card which supports soft reset is:
1. Supported
R4/M3Simply
DSLink
2. Use system file
SCDS(ONE)
N-Card Please copy udisk.nds to the root of SD card.
Acekard R.P.G Please copy akmenu4.nds to the root of SD card.
X9SD
DSTT(TTDS)
3. Use firmware file
If your flash card doesn't be listed above, backup your flash card and name it SoftReset.****, and copy it to the root of SD card.
*SC DS ONE: SCF_DSGB00.nds -> SoftReset.SCDS
*G6 DS Real: PASSCARD3_AMFE00.nds -> SoftReset.g6ds
*G6 DS Real: PASSCARD3_AMFE00.nds -> SoftReset.M3DS
You cannot use this method on R4, Evo, AK and AK+.

*EZ5 supports soft reset, but Rumble or Memory Expansion function will be disabled in EZ5 Keanel menu.



GBA ExpLoader will repair corrupted header of GBA. (BIN file will not be repaired.)
Due to some reasons, please setup before use this function.
First, cut out head 256Byte from commercial GBA ROM.
Second, rename it header.dat and copy to "/GBA_SIGN" folder.
If you cannot understand what I mean, use small commercial GBA ROM as header.dat.



*If save type is not SRAM, GBA ExpLoader Will patch SRAM automatically.
Supported save types:
EEPROM_V111, EEPROM_V120, EEPROM_V121, EEPROM_V122, EEPROM_V124, EEPROM_V125, EEPROM_V126
FLASH_V120, FLASH_V121, FLASH_V123, FLASH_V124, FLASH_V125, FLASH_V126
FLASH512_V130, FLASH512_V131, FLASH512_V133
FLASH1M_V102, FLASH1M_V103
Special save type of Famicom Mini(Classic NES)EEPROM_V122, EEPROM_V124 and undefined type

*The size of SAV file will be adjusted to the real SAVE size.
But GBA ExpLoader cannot detect EEPROM 512B or 8KB, so all EEPROM size will be 8KB.
*If GBA ExpLoader cannot detect save type, it will be set to SRAM 64K.
*It's OK even if SAVE data has dummy area at the tail of the file. E.g. real file size is 64K but file size is 128K.
*SAV file will be saved to "/GBA_SAVE". File name will be the same of the ROM file name.
*When you run a ROM first time, analyzed data(SGN file) will be saved to "/GBA_SIGN".
*If file extension is BIN, GBA ExpLoader won't patch. And SAV file size will be set to 64KB.
*In file select window, top "SAV" will be saved as ".SAV" and to will be saved ".SV1" to ".SV5"
*You'd better create "/GBA_SAVE" and "/GBA_SIGN" yourself.
(Some Slot1 flash cards cannot create these folders correctly. N-Card series will take a long time to do this.)


ï½¥V0.0 2008/2/6 Prototype version.
ï½¥V0.1 2008/2/8 Support 3in1/2in1 games.
ï½¥V0.2 2008/2/10 Fixed the bug about SAV file extension.
Set SAVE size of BIN file and UNKNOWN games to 64KB.
Changed the color of the menu in NOR mode.
Stopped DMA transfer in PSRAM mode. Speed is slow but more stable.
ï½¥V0.3 2008/2/21 Fixed the bug when R4/M3S soft rest is disabled.a
Fixed the bug of EEPROM_V111 patch.
Fixed the bug of FLASH1M_V103 patch in NOR mode.
Support "EZ4 lite-delux" and "EWIN EXPANSION PAK (2in1)"ï½£.
SAVE data in PSRAM/SDRAM mode will be saved to SAV file when GBA_ExpLoader is run.
ï½¥V0.4 2008/3/1 Changed some message.
Fixed the bug that EWIN EXP PAK won't be detected after you select Memory RAM or LINK and reset.
Fixed the detection of EWIN EXP PAK with 128KB SRAM.
Add SAV file; 6 files: SAV and to (sv1 tosv5).
ï½¥V0.5 beta 2008/3/9
Support EEPROM_V124 Famicom Mini(Classic NES). (EEPROM_V122 is not yet.)
Support EWIN EXPANSION PAK (2in1) with 128KB SRAM temporarily.
Added auto header fix function.
Added setting about SAVE/SIGN directories and MultiSave option.
ï½¥V0.5 beta(1) 2008/3/10
Has module error. replaced.

ï½¥V0.5 2008/3/12 V0.5 final release
Support EEPROM_V122 Famicom Mini(Classic NES) and undefined type.
Fixed the bug of the reset after setting Rumble Pak.
Added directory create date.
ï½¥V0.51 2008/3/15
Fixed libfat to change the alias name. Now Windows compatible(Digit is set to double figures.)
Fixed so-called "0xE5 problem". All Japanese words and short name supported.
Fixed file extension card.
Fixed the bug of the process of SRAM.BIN in [EXP128K] mode.

by Rudolph (çš‡å¸ )

----
Translated by takeru
Thanks to tekito for the base of the translation!
Please tell me if there are any mistakes.
http://7mc.org
[email protected]
 

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