Is PokeMon B/W 's savefile 1M or 512K?

Discussion in 'NDS - Console and Game Discussions' started by nijiko, Oct 14, 2010.

  1. nijiko
    OP

    nijiko Member

    Newcomer
    1
    Jun 17, 2010
    Switzerland
    Some kernels create w/ 512K, and some create w/ 1M, which is the true?
    Which savlib.dat is better to use?
     
  2. Saddamsdevil

    Saddamsdevil GBAtemp Advanced Fan

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    2
    Sep 12, 2009
    Think for a second. If a 512k file works, which contains less bytes than a 1M file... why would a 1M file be the full file?
     
  3. Gamer4life

    Gamer4life I am the Orange Gamer

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    May 13, 2009
    United States
    Virginia
    Its always a 1MB dont use the 512 kb it wont always hold all the data for the game such as the problems with D/P/P/HG/SS
     
  4. Rydian

    Rydian Resident Furvertâ„¢

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    Feb 4, 2010
    United States
    Cave Entrance, Watching Cyan Write Letters
    In B/W more PC boxes become unlocked as you use them, thus the increasing save.

    Don't use 512KB or you'll regret it later when it fucks up.
     
  5. Saddamsdevil

    Saddamsdevil GBAtemp Advanced Fan

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    2
    Sep 12, 2009
    durp, I will not edit my post to filter out my mistake. I will just openly apologise for my ignorance.
     
  6. Rydian

    Rydian Resident Furvertâ„¢

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    Feb 4, 2010
    United States
    Cave Entrance, Watching Cyan Write Letters
    Actually I was answering your question.
     
  7. nijiko
    OP

    nijiko Member

    Newcomer
    1
    Jun 17, 2010
    Switzerland
    Thanks for replying.
    Yeah. I just use 1M now.
    Because I think more 512K space to save is not serious in my TF card, aha.
    It's better than other problems happen.
     
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