What is up everyone. For the last few days after pretty much 3 years with barely coding anything console related, I finally decided to make a return to the Homebrew scene. Now I ofcourse developed FNaF 3DS, PSVita, PSP (which ran like a steaming crap pile) and some other small-esq projects.
However, just for the meme, I want to try recreating FNaF for the DS, but considering how much the 3DS version had to be optimized, is this, like, even possible without instead of remaking, demaking the game lol...
So some challenges I would see ahead are:
(Keep in mind I dont have much experience with the NDS,)
I would have to fit almost 1 gig of images into 512ish kb of VRAM, which you cant even use all of afaik. (Ofcourse i will have to resize a lot, but even on the 3DS version even with everything scaled down it still was around 100mb. Tiling may actually help in this so that is something i do keep in mind).
The ram is what? 4MB? Yeah that seems correct.
And a CPU with 67MHZ clockspeed??!!!
And another thing is how the audio system would have to be done.
Im not saying FNaF is actually that difficult to (re)create, i would even argue that if you have some programming experience, with 2 weeks of dedicated hard work, you could fully create it from scratch.
The limitations on the DS however, would mean that it would require very high and difficult levels of optimization, while also keeping it playable and to keep the charm of the original game without removing 1000 images and sprites.
Do not get me wrong or misunderstand me or anything, I am pretty confident I could get something to work, but would it be worth it?
So yes, I want opinions, do you think this is possible/worth it? And if so, what would need to be done for proper optimizations while also keeping the game as faithfull as possible?
However, just for the meme, I want to try recreating FNaF for the DS, but considering how much the 3DS version had to be optimized, is this, like, even possible without instead of remaking, demaking the game lol...
So some challenges I would see ahead are:
(Keep in mind I dont have much experience with the NDS,)
I would have to fit almost 1 gig of images into 512ish kb of VRAM, which you cant even use all of afaik. (Ofcourse i will have to resize a lot, but even on the 3DS version even with everything scaled down it still was around 100mb. Tiling may actually help in this so that is something i do keep in mind).
The ram is what? 4MB? Yeah that seems correct.
And a CPU with 67MHZ clockspeed??!!!
And another thing is how the audio system would have to be done.
Im not saying FNaF is actually that difficult to (re)create, i would even argue that if you have some programming experience, with 2 weeks of dedicated hard work, you could fully create it from scratch.
The limitations on the DS however, would mean that it would require very high and difficult levels of optimization, while also keeping it playable and to keep the charm of the original game without removing 1000 images and sprites.
Do not get me wrong or misunderstand me or anything, I am pretty confident I could get something to work, but would it be worth it?
So yes, I want opinions, do you think this is possible/worth it? And if so, what would need to be done for proper optimizations while also keeping the game as faithfull as possible?











