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Running theory by everybody who has done a tear down is the Chinese leaked benchmarks were correct. Which put Switch at 4 cores, 2GHz docked. An emulator doesn't have to be all that compacted. Especially at native Gamecube resolution, very doable even on hardware weaker than Switch's portable mode.I should put the nail in the coffin... No it's not possible to run a GameCube emulator, the GameCube ran on a 128-bit processor at 485MHz while the switch runs on a 4-core ARM Cortex A57 at 1020 MHz. Yes they are both 64-bit but the Architecture isn't the same. Whereas the WiiU ran a 3-core Espresso microprocessor at 1.24MHz. Both processors (Wiiu & GameCube) run the same Architecture(Not to mention they are from the same company IBM which isn't ARM). An ARM processor isn't that beefy compared to these guys. Yeah it's an ARM 4-core processor running at 1020MHz but the bottom line is it isn't entirely designed for that. An emulator isn't possible unless you know how to make a super compacted GameCube emulator. And we can all speculate that one of use "could do that" but in reality Nintendo or a professional engineer who really knows in depth about those engines have to implement that for us or hand it to us. Not trying to sound mean or be mean, but it isn't feasible, not currently.
Last edited by Xzi,