can we see GC, N64, PSone, PStwo etc. emulators in future? i mean how powerful 3DS is for emulation?
Like a GCN.
N3DS, however, is like a Wii.
can we see GC, N64, PSone, PStwo etc. emulators in future? i mean how powerful 3DS is for emulation?
The CPU is ARM11, t says so in their documentation page.Fyi, the RasPi uses a ARMv6 http://www.raspberrypi.org/help/faqs/#softwareLanguages
The 3DS is a bit more powerful than the Wii, considering all its hardware is better. I don't know about the Wii's GPU but the 3DS' GPU pushes 60M polygons/s at 200Mhz. Not to mention better shaders.Like a GCN.
N3DS, however, is like a Wii.
PSX can be a thing, probably won't run really heavy games, but even a RaspPi can run PSX well.
The CPU is ARM11, t says so in their documentation page.
The 3DS is a bit more powerful than the Wii, considering all its hardware is better. I don't know about the Wii's GPU but the 3DS' GPU pushes 60M polygons/s at 200Mhz. Not to mention better shaders.
More cores won't mean a damn thing if the clock speed is weak, such is the case with the New 3DS.
The CPU is ARM11, t says so in their documentation page.
The 3DS is a bit more powerful than the Wii, considering all its hardware is better. I don't know about the Wii's GPU but the 3DS' GPU pushes 60M polygons/s at 200Mhz. Not to mention better shaders.

Not really the case if the emulator is optimized to accommodate those cores.
Oh, I thought he meant overall.I think he was referring to the CPU which does most of the grunt work in emulation.
That's 40M/s at 100MHz, 3DS' GPU is clocked at 268MHz according to 3dbrew.Um... 3DS gpu pushes ALOT less than that.
From Wikipedia:
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http://en.wikipedia.org/wiki/PICA200
However, 3DS seems to be capable of normal mapping, which adds almost the same amount of detail on a higher poly model.
Most 64 games were 320x240 though. There's only a handful that render at 640x480, and some of the ones that did it with the help of the Expansion Pack had the option to be run at 320x240.Still doesn't make it easier. And besides, the 3DS has a 800 x 240 resolution per screen. So that makes it a bit more difficult for anything that's 640 x 480 (N64)

Oh, I thought he meant overall.
That's 40M/s at 100MHz, 3DS' GPU is clocked at 268MHz according to 3dbrew.
Most 64 games were 320x240 though. There's only a handful that render at 640x480, and some of the ones that did it with the help of the Expansion Pack had the option to be run at 320x240.
Oh, I thought he meant overall.
That's 40M/s at 100MHz, 3DS' GPU is clocked at 268MHz according to 3dbrew.
Most 64 games were 320x240 though. There's only a handful that render at 640x480, and some of the ones that did it with the help of the Expansion Pack had the option to be run at 320x240.
Yeah, I'm not saying it wouldn't be hard, just that resolution is not that big a problem.Still will be a pain in the ass to port an N64 emulator to an ARM CPU from x86-64 architecture based programming. I doubt it would run that great. Snes, Genesis, pretty much anything up till PSX, maybe, but N64, yeah right.
100MHz: 40M/s, 400MHz: 160M/s. 268MHz: somewhere along the middle between 40 and 160.Even at 268mhz, it won't become 60m polygons/s.
It was a theory, we wasn't able to give solid proofs or counter-proofs for it at the given time.I don't know why you guys think the 3DS could ever run GC or PS2 games, that is definitely a ways off. But I'd be satisfied with some solid NES/SNES/GBA emulators.

Activation of the Exploit
Activating the exploit is very easy. It requires a Nintendo 3DS. It could be a regular 3DS, or it could be the New Nintendo 3DS. It's very versatile. Activating the exploit begins by going to a particular link. I will not be distributing that link, but it will be available soon - I promise. Going to that link, you will be asked to input the firmware version of your Nintendo 3DS. Following that, you're going to be getting a set of directions that will instruct you on how to proceed with installing the exploit. Doing so, however, requires a Nintendo 3DS title, and due to the nature of the exploit, I will not be providing that information to the public at this time. No exceptions to this rule will be made. If you try and message me about it, do not expect a reply. Once the exploit is installed, you will have the Homebrew Channel, not so unlike that of the Nintendo Wii, on your system. From here, you can power down the system, or remove the SD card while in the Homebrew Channel to install homebrew, which takes the form of .3DSX files. These homebrew are placed in a created directory on the 3DS SD card's root, and placed in a folder with that homebrew's name. The file is renamed boot.3dsx, and once you reinsert the SD card, the Homebrew Channel will acknowledge the presence of the application and you will be able to run homebrew!

It was a theory, we wasn't able to give solid proofs or counter-proofs for it at the given time.
BTW just to clarify stuff
PSX is PS2 not PS (PS1), to be exact it's exclusive version of PS2 with DVD Player (very fat device, pilot included).
I would be happy with GBA and previous Nintendo handheld consoles emulators.
I have almost written "DS emulator" and then slapped myself xD
Some SEGA consoles emulators if possible would be mostly welcome as well (GameGear <3).


Of couse it isn't possible. It barely runs on the latest androids.
Even greatly coded, an Android device wouldn't be able to run Dolphin properly right now, they're just not powerful enough.Android devices aren't the problem, it's that people don't bother making good ports. Take the Shield for example, very powerful, but the N64 emulators are poorly written for Android.








