if you dont believe check from wikipedia articlesDon't fall for it people.
demoscene
farbrausch
.kkrieger
procedural texture generation
realtime raytracing
and why wikipedia would lie or spread viruses?
if you dont believe check from wikipedia articlesDon't fall for it people.
Yes Pink of Abyss went and started his company, Shinen, with much commercial success and made an evolved version of the wonderful AHX tracker on amiga expanded and enhanced for portable handheld systems... Many, many games are worked on by demosceners, and always have been and still are, from C64 to PS3... for example Max Payne was pretty much coded entirely by demosceners
about max payne: this is not totally true. there are outsiders at remedy team now but originally yes there was much demosceners afaik...
Yes Pink of Abyss went and started his company, Shinen, with much commercial success and made an evolved version of the wonderful AHX tracker on amiga expanded and enhanced for portable handheld systems... Many, many games are worked on by demosceners, and always have been and still are, from C64 to PS3... for example Max Payne was pretty much coded entirely by demosceners
about max payne: this is not totally true. there are outsiders at remedy team now but originally yes there was much demosceners afaik...
lol i never said Remedy were _only_ consisiting of demosceners now, i just said originaly Max Payne was pretty much coded by demosceners, ofcourse Remedy has now expanded and has many talented people in their company
And this "dont believe it people" phrase is funny, i think he's just joking now
I don't think this type of compression is possible on larger games since quite a lot of resources are used to render the graphics and with larger games that have thousands of textures it would put a huge strain on the pc.
all this is made just for btw. just for kicks. there is no real use for these realtime generated animations and stuffmost demosceners are cs students who are interested in computers and arts. demoscene is like crosspath of mathematics and art. math is beautiful
well what it could do is that for example "generate textures" beginning of each level for example.. but thats just idea. i dont know if any selfrespecting photoshop guy would wanna work with textgen just to save space coz we got it almost unlimited nowadaysI don't think this type of compression is possible on larger games since quite a lot of resources are used to render the graphics and with larger games that have thousands of textures it would put a huge strain on the pc.
I don't think it's so much the strain on the system, as it is the ridiculously long loading times, already pretty long for a relatively short demo it would be excruciating for a full PC game. Though of course, you would still need pretty good hardware regardless.
well.. we got dvd now with lots of space so i think its kinda useless to make small stuff, but procedurally generated content is always interesting, shame that no other makers wanna "try to make something new" they just wanna do another 3d shooter or sports game and dont do anything risky or something weird...all this is made just for btw. just for kicks. there is no real use for these realtime generated animations and stuffmost demosceners are cs students who are interested in computers and arts. demoscene is like crosspath of mathematics and art. math is beautiful
no real use? yeah, except for a little obscure game that no one knows about called Spore coming out this year that's based heavily on proceduraly generated content
[/sarcasm]
also, the first proper 3d game, Elite, had a proceduraly generated universe with 2048 planets, complete with statistics and descriptions, from a few bytes of code
again: iam not coder but i think not much because ds is not very powerful machine. not much work memory. but i think spore is going to be ported for ds (dunno if this is possible). some kind of procedural level generation is possible .. at least it is used in pokemon dungeon game. its only depends coders ability to invent stuff where it could be usedSo why aren't we seeing these kinds of amazingly smart programming techniques to bring better quality 3D games to the DS?
Or are we?
Polygon limitations still apply for the DS. Also storage space isn't the problem in making 3D games for DS, it's memory. And these techniques take up more memory and processing power than the DS has. Even if you could make awesome graphics on the DS, you couldn't make it run at an acceptable framerate.So why aren't we seeing these kinds of amazingly smart programming techniques to bring better quality 3D games to the DS?
Or are we?
i'm the original zeroWould my demoscene name be r0ckingdude?