Incredibly Small Game - Amazing Graphics?

Discussion in 'General Off-Topic Chat' started by jesterscourt, Jun 13, 2007.

  1. rest0re

    rest0re GBAtemp Advanced Fan

    Member
    1
    Dec 23, 2006
    Finland
    WINLAND
    if you dont believe check from wikipedia articles

    demoscene
    farbrausch
    .kkrieger
    procedural texture generation
    realtime raytracing

    and why wikipedia would lie or spread viruses?
     
  2. pandas0nic

    pandas0nic GBAtemp Regular

    Member
    1
    Feb 21, 2007
    Nowhere
    lol i never said Remedy were _only_ consisiting of demosceners now, i just said originaly Max Payne was pretty much coded by demosceners, ofcourse Remedy has now expanded and has many talented people in their company [​IMG]

    And this "dont fall for it people" phrase is funny, i think he's just joking now [​IMG]
     
  3. rest0re

    rest0re GBAtemp Advanced Fan

    Member
    1
    Dec 23, 2006
    Finland
    WINLAND
    [​IMG] [​IMG] [​IMG] [​IMG] well back to gaming [​IMG] well if you come to assembly you need to talk with eetu (frank of orange) he made much stuff for max payne and mad onion stuff. also he made nice original animations in orange demos and nowadays he made some commercial stuff at little ad-agency/tv-broadcasting production company called undo.fi. they made finnish version of idols intro animation [​IMG]
     
  4. pandas0nic

    pandas0nic GBAtemp Regular

    Member
    1
    Feb 21, 2007
    Nowhere
    I am indeed comming to assembly.. and i have also worked commercialy in games and ofcourse in demos also, which is why i dont want to give my real nick or group name away... perhaps i'll meet you there then [​IMG]
     
  5. Xeijin

    Xeijin GBAtemp Fan

    Member
    2
    Mar 25, 2007
    London, UK
    I don't think it's so much the strain on the system, as it is the ridiculously long loading times, already pretty long for a relatively short demo it would be excruciating for a full PC game. Though of course, you would still need pretty good hardware regardless.
     
  6. Strummer

    Strummer Newbie

    Newcomer
    2
    Nov 4, 2006
    no real use? yeah, except for a little obscure game that no one knows about called Spore coming out this year that's based heavily on proceduraly generated content [​IMG]
    [/sarcasm]

    also, the first proper 3d game, Elite, had a proceduraly generated universe with 2048 planets, complete with statistics and descriptions, from a few bytes of code
     
  7. pandas0nic

    pandas0nic GBAtemp Regular

    Member
    1
    Feb 21, 2007
    Nowhere
    word.
    good call.
    this is all true [​IMG]
     
  8. rest0re

    rest0re GBAtemp Advanced Fan

    Member
    1
    Dec 23, 2006
    Finland
    WINLAND
    well what it could do is that for example "generate textures" beginning of each level for example.. but thats just idea. i dont know if any selfrespecting photoshop guy would wanna work with textgen just to save space coz we got it almost unlimited nowadays [​IMG]
     
  9. rest0re

    rest0re GBAtemp Advanced Fan

    Member
    1
    Dec 23, 2006
    Finland
    WINLAND
    well.. we got dvd now with lots of space so i think its kinda useless to make small stuff, but procedurally generated content is always interesting, shame that no other makers wanna "try to make something new" they just wanna do another 3d shooter or sports game and dont do anything risky or something weird...
     
  10. mcp2

    mcp2 GBAtemp Advanced Fan

    Member
    2
    Jun 3, 2007
    UK blud dun kno
    It's called the commercial we live in. Every game producer tries to stick to what works to make money.
     
  11. tamper1

    tamper1 Member

    Newcomer
    2
    Jun 7, 2007
    United States
    So why aren't we seeing these kinds of amazingly smart programming techniques to bring better quality 3D games to the DS?

    Or are we?
     
  12. rest0re

    rest0re GBAtemp Advanced Fan

    Member
    1
    Dec 23, 2006
    Finland
    WINLAND
    again: iam not coder but i think not much because ds is not very powerful machine. not much work memory. but i think spore is going to be ported for ds (dunno if this is possible). some kind of procedural level generation is possible .. at least it is used in pokemon dungeon game. its only depends coders ability to invent stuff where it could be used [​IMG]
     
  13. RockingDude

    RockingDude Member

    Newcomer
    3
    Jun 9, 2004
    United States
    Michigan
    Would my demoscene name be r0ckingdude?

    [​IMG]
     
  14. - Wrath of God -

    - Wrath of God - God

    Member
    2
    Nov 8, 2003
    United States
    Polygon limitations still apply for the DS. Also storage space isn't the problem in making 3D games for DS, it's memory. And these techniques take up more memory and processing power than the DS has. Even if you could make awesome graphics on the DS, you couldn't make it run at an acceptable framerate.
     
  15. rest0re

    rest0re GBAtemp Advanced Fan

    Member
    1
    Dec 23, 2006
    Finland
    WINLAND
    i'm the original zero [​IMG]
     
  16. mag2005

    mag2005 Advanced Member

    Newcomer
    2
    May 2, 2007
    United States
    I remember playing that 96kb game long time ago. It's a pretty decent looking fps for a 96kb file. You can actually download and play the game.
     
  17. spas

    spas GBAtemp Fan

    Member
    2
    Dec 15, 2006
    http://www.pouet.net/

    For those interested in the demoscene use the link above to see more.

    These skills would prove very useful in the future when processors speed can replace physical storage due to the massive amounts of compression. Its all about sqweezing all you can out of somethin.

    A dam lot of work goes into these prods.
     
  18. pandas0nic

    pandas0nic GBAtemp Regular

    Member
    1
    Feb 21, 2007
    Nowhere
    Edit: removed, dont want to offend anyone [​IMG]
     
  19. cruddybuddy

    cruddybuddy Group: Banned!

    Banned
    1
    Aug 27, 2003
    United States
    California
    How fast internet connection do I need in order to download this game?
     
  20. arctic_flame

    arctic_flame GBAtemp ATMEGA8 Fan

    Member
    2
    Nov 4, 2006
    England land
    28.8Kb/s
     
Quick Reply
Draft saved Draft deleted
Loading...