Incredibly Small Game - Amazing Graphics?

Discussion in 'General Off-Topic Chat' started by jesterscourt, Jun 13, 2007.

Jun 13, 2007
  1. jesterscourt
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    Member jesterscourt Not Brad.

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    I think I either saw it here or on Digg. Regardless, there was a program/video game for the PC that was created through some contest that was incredibly small yet supposedly had jaw dropping graphics. I mean like around a few megabytes if that small, and it supposedly pushed your graphics card to the limit... Does anyone know what I am talking about, or could guide me to it? Or am I just crazy?
     


  2. cruddybuddy

    Banned cruddybuddy Group: Banned!

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    Probably like a 3-D ball with 10 brazillion polygons.
     
  3. Destructobot

    Member Destructobot Crave the Hammer

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  4. Maikel Steneker

    Member Maikel Steneker M3 Fanboy

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    Yeah, I think it was that one. Via links you can find other projects that may do the same thing.
     
  5. GexX2

    Member GexX2 Lurker

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    Search google for .kkrieger

    Can't link it since I'm using my Wii. My power supply is teh broke.
     
  6. nintendofreak

    Member nintendofreak Around. Shoot me a PM.

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  7. cruddybuddy

    Banned cruddybuddy Group: Banned!

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    Don't fall for it people.
     
  8. beethy

    Member beethy GBAtemp Regular

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    I'm scratching my head over this...

    How can this game be 96kb?
    It's got detailed environments.. high poly count.. textures..
    physics, different monsters.. guns. sounds. ..

    I dont understand how all that can be under 100kb =(
    SO CONFUSED
     
  9. Destructobot

    Member Destructobot Crave the Hammer

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  10. ugly_rose

    Member ugly_rose GBAtemp Advanced Fan

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    So the 96 kB is basically only code.

    Your own CPU creates all the graphic content.
     
  11. pandas0nic

    Member pandas0nic GBAtemp Regular

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    oh you all have so much to learn [​IMG]

    Procedural code and texture generation etc is not a new thing as such, also take a moment to consider that all the sound in that game is also generated by a 'softsynth' no included wavs or silly mp3s in that tiny exe. There are some very talented people out there, i'm sure we have a few demosceners here on this forum [​IMG]. Anyway i should hopefuly meet these guys at Assembly 07 [​IMG]
     
  12. cruddybuddy

    Banned cruddybuddy Group: Banned!

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    What part of "Don't fall for it people" don't you understand?
     
  13. Veho

    Global Moderator Veho The man who cried "Ni".

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    The "it" part. What is this "it" you speak of and that we should not fall for? [​IMG]



    [​IMG]

    [​IMG] It!!!!
     
  14. ZAFDeltaForce

    Member ZAFDeltaForce Specialist

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    A graphic-heavy game complete with the works and is under 100 KB? Hmm... This sounds fishy.
     
  15. pandas0nic

    Member pandas0nic GBAtemp Regular

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    wow, the ignorance is astounding, these days most people seem to think anything good has to be 1GB+++ bloatware to be of any worth...

    get a clue, i'm not even gonna lay down the history of size restricted coding, just to say thats its been done in competition now for many many years...

    check this ~177k demo out from the same people, it needs a pretty powerful pc, but you can see an amazing audio visual experience with great direction can be had if you have a good enough team of coders etc...

    binaries: http://www.trackmania.org/fr-041_debris.zip

    youtube: http://www.youtube.com/watch?v=v0Eg3dBnsHk

    remember, ONLY 177k !!!! and this is in REALTIME, NO pre-rendering...

    I Quote from another forum:

    "One mind blowing audio visual scene demo, has to be seen to be believed,
    and done in a mere one hundred and eighty kilo bytes using mathmatical generated procedural textures.
    This shows how lacking a lot of PC games are in physics and game engines, and also where the next game physics engines will come from.
    Depending on how powerful your graphics card is, 1024*768 and normal textures might be a good idea for the first look.
    It also shows the power of CPU and GPU for complex physics, fancy physics engines on PCI cards are redundant by design."
     
  16. sekhu

    Member sekhu moo?

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    I second pandas0nics comments, don't talk about things you have no clue about and do some research before making unsupported comments. Gamers are so narrow minded these days
     
  17. Elrinth

    Member Elrinth :Master beyond your imagination:

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    procedurally generated data is the shit. haven't done it myself yet, but my friends have, and they've created a really neat app [​IMG]
     
  18. Veho

    Global Moderator Veho The man who cried "Ni".

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    No it doesn't. "Regular" games have all the textures saved in a graphics format. The sound is recorded. That takes a lot of space. [oversimplification] This game generates them from fractal functions/vector textures, and the sound is just advanced MIDI. That way it all fits into a very small space. [/oversimplification]
    However, it's very hard to use this method to compress existing textures. The simplest solution is to play around with the polynome coefficients, and if you like the results (generated textures) you get with certain settings, you keep them. To compress existing textures, you have to take them one by one and vectorize them, then fine-tune the code for size, and you have to do this with every texture you're going to use. This is difficult, not to mention very, very boring [​IMG]

    The game code is 100KB in size, but when started, it generates over 2GB of data in temp files and keeps it on your disk. Equivalent to having a 2GB game on a DVD.
     
  19. jesterscourt
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    Member jesterscourt Not Brad.

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  20. spokenrope

    Member spokenrope c7

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    My favorite thing is when somebody knows more than most about a particular subject, and then instead of ignoring the topic or patiently explaining how something works, they get all snippy and look down on those who aren't as learned as they are.
     

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