Homebrew Improving performance of Sun/Moon on o3DS?

Raqib

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Right now I'm running Pokémon on two Katsukity o3DS with Luma (via Browserhax), and the framedrops are so depressing to look at

I already applied the no outlines patch, and I haven't noticed any drastic performance increases just yet

Is there anything else I can do?
 

FTRBND

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Totem pokemon battles for example, since they have an aura around them, make the frame rate drop really hard when the camera shows it.
 

KunoichiZ

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Totem pokemon battles for example, since they have an aura around them, make the frame rate drop really hard when the camera shows it.
Double battles are also extremely laggy, especially when the camera pans to both trainers and their Pokemon.
 

RustInPeace

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This Sun/Moon stuff with N3DS exclusiveness for NTR plugins and this, it's actually a convincing sales pitch for New 3DS consoles. I bought 2 since I pre-ordered Sun and Moon in July.
 

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