Actually, I just found the answer on the main wiki itself under Input Mapping:
With GBARunner2 you can remap your buttons to what GBA button you want. This is done by going into settings that you can access from either the file browser or when ingame, as explained above in Navigating and Usage.
Note that you can not have one GBA button mapped to more than one button on your system. E.G. you cannot have the B button mapped to your X and Y button at the same time.
If you cannot access the settings menu if for example your shoulder buttons do not work, you can also manually edit the button mappings by opening the gbarunner2.ini file found in /_gba.
Below is an example of what you would find inside an ini file with the GBA L and R buttons mapped to Y and X, respectively. This can simply be pasted in a text file renamed to gbarunner2.ini and put in the folder '\_gba'.
NB! The text file will have to be in Unix (LF) file format. On Windows this can be changed with a source code editor like Notepad++ by right clicking 'Windows (CR LF)' on the bottom status bar of the window.
And this is how it should look like:
[emulation]
useBottomScreen=false
frame=true
centerMask=true
mainMemICache=true
wramICache=true
gbaColors=false
skipIntro=false
[input]
buttonA=0
buttonB=1
buttonL=11
buttonR=10
buttonStart=3
buttonSelect=2
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@SylverReZ, RC Pro AM was made by Rare, and that explains why I liked it. Just learned the other day about a game I loved that was made by Rare and I was surprised lol
Are you being for real, cause that's hard to believe, DK is Nintendo and made in japan, Sea of thieves was from Microsoft, in America. I'm not calling you a liar, just didn't know.