(My English isn't very well. so i could make mistakes.Sorry)
I'm using this code and i'm using grit 0.8.6 to convert images.
CODE#include
#include
#include "nsmbpng_img_bin.h"
#include "ball_img_bin.h"
#include "nsmbpng_pal_bin.h"
#include "ball_pal_bin.h"
typedef struct {
ÂÂÂÂint x,y; //koordinatlar
ÂÂÂÂSpriteSize size; //boyut
ÂÂÂÂSpriteColorFormat color; //renk
ÂÂÂÂint rot; //döndürme
ÂÂÂÂint palette; //palet
}Sprites;
//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
ÂÂÂÂÂÂÂÂint frame=0;
ÂÂÂÂÂÂÂÂu16 sx=0;
ÂÂÂÂÂÂÂÂu16 sy=0;
ÂÂÂÂvideoSetMode(MODE_5_2D);
ÂÂÂÂvideoSetModeSub(MODE_5_2D);
ÂÂÂÂSprites sprite[] = {
ÂÂÂÂ{10,30,SpriteSize_16x16,SpriteColorFormat_256Color,0,0}
ÂÂÂÂ};
ÂÂÂÂvramSetBankA(VRAM_A_MAIN_BG);
ÂÂÂÂvramSetBankB(VRAM_B_MAIN_SPRITE);
ÂÂÂÂvramSetBankC(VRAM_C_SUB_BG);
ÂÂÂÂ
ÂÂÂÂoamInit(&oamMain,SpriteMapping_Bmp_1D_128,false);
ÂÂÂÂint bg3=bgInit(3,BgType_Bmp8,BgSize_B8_256x256,0,0);
ÂÂÂÂu16* spr=oamAllocateGfx(&oamMain,sprite[0].size,sprite[0].color);
ÂÂÂÂ
ÂÂÂÂdmaCopy(nsmbpng_img_bin,bgGetGfxPtr(bg3),49152);
ÂÂÂÂdmaCopy(nsmbpng_pal_bin,BG_PALETTE,512);
ÂÂÂÂdmaCopy(ball_img_bin,spr,256);
ÂÂÂÂdmaCopy(ball_pal_bin,SPRITE_PALETTE,512);
ÂÂÂÂ
ÂÂÂÂiprintf("deneme no=(bilmem kac) .\n");
ÂÂÂÂtouchPosition touch;
ÂÂÂÂint snumber=oamCountFragments(&oamMain);
ÂÂÂÂwhile(1) {
ÂÂÂÂÂÂÂÂframe++;
ÂÂÂÂÂÂÂÂswiWaitForVBlank();
ÂÂÂÂÂÂÂÂtouchRead(&touch);
ÂÂÂÂÂÂÂÂsx=touch.px;
ÂÂÂÂÂÂÂÂsy=touch.py;
ÂÂÂÂÂÂÂÂ oamSet(&oamMain,
ÂÂÂÂÂÂÂÂÂÂÂÂ0,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].x,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].y,
ÂÂÂÂÂÂÂÂÂÂÂÂ0,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].palette,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].size,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].color,
ÂÂÂÂÂÂÂÂÂÂÂÂspr,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].rot,
ÂÂÂÂÂÂÂÂÂÂÂÂtrue,false,false,false,false);
ÂÂÂÂÂÂÂÂif (touch.px==0)
ÂÂÂÂÂÂÂÂbgSetCenter(bg3,sx,sy);
ÂÂÂÂÂÂÂÂelse
ÂÂÂÂÂÂÂÂbgSetCenter(bg3,sx-128,sy-96);
ÂÂÂÂÂÂÂÂbgUpdate();
ÂÂÂÂÂÂÂÂoamUpdate(&oamMain);
ÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂiprintf("\x1b[10;0H%d",frame);
ÂÂÂÂÂÂÂÂiprintf("\x1b[15;1HX:%4d Y:%4d",touch.px,touch.py);
ÂÂÂÂÂÂÂÂiprintf("\x1b[16;1HNumber of Sprites:%d",snumber);
ÂÂÂÂ}
ÂÂÂÂreturn 0;
}
i'm making nds file without any problem. when i run the code on NO$GBA and DS, bg's are well but the sprite is showing like this:
original sprite is like this:
I think i can't convert sprite
I've tried many options for converting image but it didn't work.
What must i do for show sprite normally?
Which program i must use for converting images?
I'm using this code and i'm using grit 0.8.6 to convert images.
CODE#include
#include
#include "nsmbpng_img_bin.h"
#include "ball_img_bin.h"
#include "nsmbpng_pal_bin.h"
#include "ball_pal_bin.h"
typedef struct {
ÂÂÂÂint x,y; //koordinatlar
ÂÂÂÂSpriteSize size; //boyut
ÂÂÂÂSpriteColorFormat color; //renk
ÂÂÂÂint rot; //döndürme
ÂÂÂÂint palette; //palet
}Sprites;
//---------------------------------------------------------------------------------
int main(void) {
//---------------------------------------------------------------------------------
ÂÂÂÂÂÂÂÂint frame=0;
ÂÂÂÂÂÂÂÂu16 sx=0;
ÂÂÂÂÂÂÂÂu16 sy=0;
ÂÂÂÂvideoSetMode(MODE_5_2D);
ÂÂÂÂvideoSetModeSub(MODE_5_2D);
ÂÂÂÂSprites sprite[] = {
ÂÂÂÂ{10,30,SpriteSize_16x16,SpriteColorFormat_256Color,0,0}
ÂÂÂÂ};
ÂÂÂÂvramSetBankA(VRAM_A_MAIN_BG);
ÂÂÂÂvramSetBankB(VRAM_B_MAIN_SPRITE);
ÂÂÂÂvramSetBankC(VRAM_C_SUB_BG);
ÂÂÂÂ
ÂÂÂÂoamInit(&oamMain,SpriteMapping_Bmp_1D_128,false);
ÂÂÂÂint bg3=bgInit(3,BgType_Bmp8,BgSize_B8_256x256,0,0);
ÂÂÂÂu16* spr=oamAllocateGfx(&oamMain,sprite[0].size,sprite[0].color);
ÂÂÂÂ
ÂÂÂÂdmaCopy(nsmbpng_img_bin,bgGetGfxPtr(bg3),49152);
ÂÂÂÂdmaCopy(nsmbpng_pal_bin,BG_PALETTE,512);
ÂÂÂÂdmaCopy(ball_img_bin,spr,256);
ÂÂÂÂdmaCopy(ball_pal_bin,SPRITE_PALETTE,512);
ÂÂÂÂ
ÂÂÂÂiprintf("deneme no=(bilmem kac) .\n");
ÂÂÂÂtouchPosition touch;
ÂÂÂÂint snumber=oamCountFragments(&oamMain);
ÂÂÂÂwhile(1) {
ÂÂÂÂÂÂÂÂframe++;
ÂÂÂÂÂÂÂÂswiWaitForVBlank();
ÂÂÂÂÂÂÂÂtouchRead(&touch);
ÂÂÂÂÂÂÂÂsx=touch.px;
ÂÂÂÂÂÂÂÂsy=touch.py;
ÂÂÂÂÂÂÂÂ oamSet(&oamMain,
ÂÂÂÂÂÂÂÂÂÂÂÂ0,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].x,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].y,
ÂÂÂÂÂÂÂÂÂÂÂÂ0,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].palette,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].size,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].color,
ÂÂÂÂÂÂÂÂÂÂÂÂspr,
ÂÂÂÂÂÂÂÂÂÂÂÂsprite[0].rot,
ÂÂÂÂÂÂÂÂÂÂÂÂtrue,false,false,false,false);
ÂÂÂÂÂÂÂÂif (touch.px==0)
ÂÂÂÂÂÂÂÂbgSetCenter(bg3,sx,sy);
ÂÂÂÂÂÂÂÂelse
ÂÂÂÂÂÂÂÂbgSetCenter(bg3,sx-128,sy-96);
ÂÂÂÂÂÂÂÂbgUpdate();
ÂÂÂÂÂÂÂÂoamUpdate(&oamMain);
ÂÂÂÂÂÂÂÂ
ÂÂÂÂÂÂÂÂiprintf("\x1b[10;0H%d",frame);
ÂÂÂÂÂÂÂÂiprintf("\x1b[15;1HX:%4d Y:%4d",touch.px,touch.py);
ÂÂÂÂÂÂÂÂiprintf("\x1b[16;1HNumber of Sprites:%d",snumber);
ÂÂÂÂ}
ÂÂÂÂreturn 0;
}
i'm making nds file without any problem. when i run the code on NO$GBA and DS, bg's are well but the sprite is showing like this:
original sprite is like this:
I think i can't convert sprite
I've tried many options for converting image but it didn't work.
What must i do for show sprite normally?
Which program i must use for converting images?