Gaming How will DS games look?

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ProtoKun7 said:
isabelyes said:
I can see the 3D silder being used for stretching Normal DS games.

Since the movies could be either 2D or 3D (not inbetween),
I'd think that the 3D slider could be used for anything,
since it's the game itself that reacts to it by making the image more/less three-dimensional.
It's a nice idea, although seeing it so far I think the slider affects the screen itself, and not the game. Of course, I could be completely wrong.
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The slider would have to work on a software level because the viewing angle needs to change for each eye. You can not change the angle of a pre-rendered scene.
#so from that point of view, Nintendo could use the slider for absolutely anything they want to.
 
Personally, I like the fully stretched with a filter, and I could see it happening for the 3DS. However, they'll likely use a slight stretch or no stretch at all. However, there will likely be a filter applied if they stretch it at all.
 
It's also worth noting that, while the resolution of the 3DS screens are higher, a DS game displayed on the bottom screen and at a regular 4x3 aspect ratio would actually be just slightly smaller than the current DS screens. The DS Lite has 3.12" screens, while the DSi is 3.25". The bottom screen on the 3DS is 3.02", smaller than both and only 0.02" larger than the DS Phat.

The size was probably chosen so that the bottom screen would be the same height (1.81") as the top screen. A 4x3 image on the top screen would also be 3.02" diagonal, with 40 pixels on either side as pillarboxes.
 
CannonFoddr said:
Exbaddude said:
I can't see the difference between filtered and non-filtered.look closely at the 'Score 00000000' on the bottom screen and you may see that on screenshot '3' the numbers and letters look more 'jagged' than that in '2'While it's a bit tough to make out to the untrained eye, if it's seen in motion it's readily apparent... and not pretty.


BlueStar said:
The top screen being streched would make some games unplayable, anything where you're cotnrolling soemthing which moves between the screens. Imagine what it would look like if you were playing Bust A Move and you're trying to aim a bubble from the bottom screen to the top and bouce it off the side of the top screen, or that game where you draw trampolines to fire Mario up the screen, it would totally screw up your aiming to have one screen stretched.
QUOTE(geoflcl @ Jun 16 2010, 09:33 PM)
If you want my opinion, I think that the only choice Ninty has is the "stretched" option. For instance, making Link roll in the DS Zelda games requires you to move the stylus toward the edge of the screen. This would be annoying with the border, because there's empty space around the screen, so when you drag to the edge of the screen, you might drag out of the screen and into the border and make Link stop running. Frustration...
Yeah, the position on the touch screen still needs to correspond with the display (and they need to line up with each other), so most likely it'll be bordered with the borders as dead zones to the touch screen (or registering as an extreme in that direction).
 
I think you'd have the option of having the original resolution, or streched (but with black bars on the top screen, I don't think it'd be fully streched)

geoflcl said:
If you want my opinion, I think that the only choice Ninty has is the "stretched" option. For instance, making Link roll in the DS Zelda games requires you to move the stylus toward the edge of the screen. This would be annoying with the border, because there's empty space around the screen, so when you drag to the edge of the screen, you might drag out of the screen and into the border and make Link stop running. Frustration...
Maybe they'd have some mechanism where if you press the black area the game'd thing you're pressing the very border? That way if in Zelda you go into the black area, the game would just think the stylus is at the very last pixel of the screen, and if you moved the stylus in the black area the game'd think you're moving the stylus along the border of the screen.
 
davidsl_128 said:
I think you'd have the option of having the original resolution, or streched (but with black bars on the top screen, I don't think it'd be fully streched)

geoflcl said:
If you want my opinion, I think that the only choice Ninty has is the "stretched" option. For instance, making Link roll in the DS Zelda games requires you to move the stylus toward the edge of the screen. This would be annoying with the border, because there's empty space around the screen, so when you drag to the edge of the screen, you might drag out of the screen and into the border and make Link stop running. Frustration...
Maybe they'd have some mechanism where if you press the black area the game'd thing you're pressing the very border? That way if in Zelda you go into the black area, the game would just think the stylus is at the very last pixel of the screen, and if you moved the stylus in the black area the game'd think you're moving the stylus along the border of the screen.
so make sense, I know what you saying. As soon as hit the black area it will move link as if u hit the end of the screen of a ds.
 

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