I bet they'll let you choose. Altho if they stretch the top screen, it's gonna look weird when you have a game running where the video from the top screen moves to the bottom screen.

spinal_cord said:This isn't a genuine question, I'm just curious about peoples opinions.
Which of the following do you think will be the one Nintendo goes for when playing original DS games on the 3DS?
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DeadLocked said:Hopefully like the last one but I bet they will keep aspect ratio personally.
t377y000 said:spinal_cord said:This isn't a genuine question, I'm just curious about peoples opinions.
Which of the following do you think will be the one Nintendo goes for when playing original DS games on the 3DS?
1
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2
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3
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4
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5
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just go here & look for your self
http://e3.nintendo.com/3ds/
theres alot of screens there

ProtoKun7 said:Perhaps there could be a choice?
Standard resolution/ratio or full screens, something like that.

SoulSnatcher said:Stretched with filter.
Isn't that what Nintendo did with the DS Phat/Lite and GBA games?


NO IT WONT!redsmas said:The question was in regards to playing DS games and not 3DS games
I still think it will be like playing games on the DSiXL

BlueStar said:The top screen being streched would make some games unplayable, anything where you're cotnrolling soemthing which moves between the screens. Imagine what it would look like if you were playing Bust A Move and you're trying to aim a bubble from the bottom screen to the top and bouce it off the side of the top screen, or that game where you draw trampolines to fire Mario up the screen, it would totally screw up your aiming to have one screen stretched.
It's a nice idea, although seeing it so far I think the slider affects the screen itself, and not the game. Of course, I could be completely wrong.isabelyes said:I can see the 3D silder being used for stretching Normal DS games.
Since the movies could be either 2D or 3D (not inbetween),
I'd think that the 3D slider could be used for anything,
since it's the game itself that reacts to it by making the image more/less three-dimensional.
