I have had a gamecube for quite a long time now. And i found a Gameboy To Gamecube cable but had no gameboy. Just today i got a gameboy advance SP. How do i use it with my gamecube?
Do i need a specific game?
Do i need a specific game?
What is this then??Features Nintendont will never have:
- Game Boy Player
- Multiplayer support over multiple USB ports
- Don't bother asking for a full GUI, coverflow, or anything else graphics related. The current GUI is as good as it's going to get. Use another loader if you want something nicer. The purpose of the GUI was to make the text easier to read on small screens, and to add flexibility for the devs by making font size customizable. Nintendont was and is not intended as a Front-end game launcher. Nintendont is designed to be integrated in existing USBLoaders interface as gamecube and triforce game launcher.
The original disc is actually not needed since there's a homebrew alternative, called Game Boy Interface.What is being referred to is different than the cables themselves.
The Game Boy Player was (is?) an attachment containing essentially a GBA's core that snapped into the GameCube, underneath the system. You put a special disc in the Cube's tray and a cartridge into the Player's cartridge slot and you basically had the GBA equivalent of the Super Game Boy. However, that meant using a GameCube controller, and some people found that less than appealing for GBA games.
If you had the GameCube to GBA cables, you could plug one end of the cables into the Cube and the other end into a GBA and control your GBA Player with your GBA.
The cable had other (limited) uses, of course. You could use it to seek out Tingle things in Wind Waker, or if you had four friends who all owned GBAs and the cables AND a copy of Four Swords, you could play one of most collectively expensive titles on the system and get in fights with your closest buddies.
Nintendont apparently supports this latter function- so you could get the Tingle bonuses, for instance, or play Four Swords.
Nintendont does not support the GBA Player, for obvious reasons; the logistics of it would involve a completely separate emulation core involving not just the GameCube but also the GBA that is inside the Player AND everything involved in making those two systems talk to each other. Plus, of course, none of it would work without the disc or disc image from the Player, which opens up a host of copyright issues as well. In a nutshell, it's just not gonna happen.