Hacking How to transfer saves of Wii N64 VC to Loadiine??

geheim

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Hi,
is there a way to transfer the saves of my N64 VC games on my old Wii to Loadiine, e.g. for Mario Kart 64 or Super Mario 64??
I already extracted the saves of my Wii VC games using ShowMiiWad, but I don't get a .sav file then.

Any help would be appreciated. Thanks!
 

bootmonster

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I'm not sure why people are saying this can't be done because it absolutely can. There are a few steps to the process but it works.

I might put together a quick tutorial but I have successfully extracted my Ocarina of Time saves a while back and used them in Project 64, so I know it can be done with other N64 games.

From memory I used Savegame Manager GX to extract the saves, and I *think* the save is called savegame.bin. I seem to remember something about byteswapping but can't remember if I actually had to do that or not.

Once you have the raw save file you just replace the save file in the loadiine save folder. Make sure to remove any save states before hand ( the files ending rs1, rs2 etc).

For Mario 64 for example you just rename the save file to be Unsme0.005.sav, and it goes in SD:/wiiu/saves/VC Super Mario 64 [NABE01]/u/

I haven't extracted my original Wii save myself, but tested with a 120 star save I got online and works fine :)
 

Alex4U

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I'm not sure why people are saying this can't be done because it absolutely can. There are a few steps to the process but it works.

I might put together a quick tutorial but I have successfully extracted my Ocarina of Time saves a while back and used them in Project 64, so I know it can be done with other N64 games.

From memory I used Savegame Manager GX to extract the saves, and I *think* the save is called savegame.bin. I seem to remember something about byteswapping but can't remember if I actually had to do that or not.

Once you have the raw save file you just replace the save file in the loadiine save folder. Make sure to remove any save states before hand ( the files ending rs1, rs2 etc).

For Mario 64 for example you just rename the save file to be Unsme0.005.sav, and it goes in SD:/wiiu/saves/VC Super Mario 64 [NABE01]/u/

I haven't extracted my original Wii save myself, but tested with a 120 star save I got online and works fine :)
Really you can? You don't need use any Hex Editor??? ._.
 

Cyan

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You don't need use any Hex Editor??? ._.
it all depends how the game is managing the savegame.
If the Wii is adding information to the savegame file, or only the game is writing to the file.
And same for the WiiU, it depends if the VC layer is adding information into the savegame file or not.

For every games you want to know if it's compatible or not, that's just common sense to do :
1. make a save on both console with the same game
2. extract both saves
3. compare the folder's content

The third step is the most important one, the step where you NEED some neurons and interpret what you see.
If both console use the same filename ! Success !
if both console use different filename, but same file count : Maybe they are the same file but with different filename ? success ! just rename it and try
if both console use different filename, but not the same file count : maybe one console use additional files (savestate, multi-save slot, text list, database, etc.), there is necessarily the game's savegame data somewhere into that file ! one of them maybe has the same filename, one of them many has the same filesize ! etc.
all you need is some common senses and some interpretation capacity.

If you have the same filename, and after trying it on the other console it still doesn't work : maybe the format is different ! or maybe there's a console information (header?) in the savegame file.
Open the files in a hex editor and compare them. only here you need an hex editor, at the final step, after everything else failed.
 
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Alex4U

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it all depends how the game is managing the savegame.
If the Wii is adding information to the savegame file, or only the game is writing to the file.
And same for the WiiU, it depends if the VC layer is adding information into the savegame file or not.

For every games you want to know if it's compatible or not, that's just common sense to do :
1. make a save on both console with the same game
2. extract both saves
3. compare the folder's content

The third step is the most important one, the step where you NEED some neurons and interpret what you see.
If both console use the same filename ! Success !
if both console use different filename, but same file count : Maybe they are the same file but with different filename ? success ! just rename it and try
if both console use different filename, but not the same file count : maybe one console use additional files (savestate, multi-save slot, text list, database, etc.), there is necessarily the game's savegame data somewhere into that file ! one of them maybe has the same filename, one of them many has the same filesize ! etc.
all you need is some common senses and some interpretation capacity.

If you have the same filename, and after trying it on the other console it still doesn't work : maybe the format is different ! or maybe there's a console information (header?) in the savegame file.
Open the files in a hex editor and compare them. only here you need an hex editor, at the final step, after everything else failed.
Wow...
 

geheim

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Thanks so much @bootmonster !!
It worked like you described. Byteswapping was not necessary. But deleting the save states is essential.
I managed to transfer my Super Mario 64 and Mario Kart 64 saves, and even my Pokemon Snap save worked like a charm, even though it was from the german Wii VC to US Wii U VC.
So, thanks again, time to sell my old wii now, I guess ;)
 

ShadowOne333

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Bumping this because I was curious what emulators can work with the Loadiine N64 VC save files?
Project64, Mupen64, etc, and what changes are required to the Loadiine save file to make it work for the emulator.
 

Alex4U

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Bumping this because I was curious what emulators can work with the Loadiine N64 VC save files?
Project64, Mupen64, etc, and what changes are required to the Loadiine save file to make it work for the emulator.
That shouldn't affect to the save type, that will be just the extension, like GameBoy saves, when using a emulator, it will be .sav or .BAT. on 3DS is the same thing, just the extension will be .bin, but that does't affect to the save type or even need a
conversion unlike NDS VC games.
 
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ShadowOne333

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That shouldn't affect to the save type, that will be just the extension, like GameBoy saves, when using a emulator, it will be .sav or .BAT. on 3DS is the same thing, just the extension will be .bin, but that does't affect to the save type or even need a conversion unlike NDS VC games.
Oh so it turns out the save file is only renamed for the N64 VC through Loadiine?
Neat, then I can go ahead and start playing the games without worries about transferring the saves later to Mupen64 :)

Thanks!
 

32_Degriis

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I've been rereading this thread and trying to inject my save file for Banjo-Kazooie (Injected in VC with Injectiine) for the better part of 3 hours and I can't get it to work. I've turned my .eep, .mpk, and a .srm made with PJ64tosrm into .sav files and none of them seem to work on Loadiine. I made sure to put them under wiiu->saves->Banjo-Kazooie [0061]->u and I still can't seem to get it. I was wondering what file @bootmonster used for the Mario 64 save before it was turned into a .sav.
 
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