How Nintendo stores 2 Models in one...

Discussion in 'NDS - ROM Hacking and Translations' started by Ray =D, Feb 11, 2012.

Feb 11, 2012
  1. Ray =D
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    Member Ray =D GBAtemp Regular

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    Yeah, I have a big problem. I want to know, how Nintendo creates 3D models in 3ds max 6 which can store 2 Models. I already know, they have to use the same Bone-Structure, but how can I create such a Model file in 3ds max 6?
    Does somebody have experience with this? If yes, please help :)
     
  2. Foxi4

    Reporter Foxi4 On the hunt...

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    I believe they create only one model and then create textures that cover only certain parts of it, creating an illusion of having multiple models in one much like it was achieved in Unreal Engine 2.0.
     
  3. Ray =D
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    Member Ray =D GBAtemp Regular

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  4. Gericom

    Member Gericom GBAtemp Advanced Fan

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    They use 3dmaterialeditor to merge two models.
     
  5. Ray =D
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    Member Ray =D GBAtemp Regular

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    Yeah I know this program, but HOW can I create such a model, too?
     
  6. Gericom

    Member Gericom GBAtemp Advanced Fan

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    What do you mean?
     
  7. Ray =D
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    Member Ray =D GBAtemp Regular

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    I want to create a Model that stores 2 Models. Like in NSMB the player models. The small and big mario model is stored in ONE file.
     
  8. Gericom

    Member Gericom GBAtemp Advanced Fan

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    Just make two imd files and merge with 3d material editor.
     
  9. Foxi4

    Reporter Foxi4 On the hunt...

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    THAT'S what you meant! I get it now, yeah, they're separate and merged later on.
     
  10. Ray =D
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    Member Ray =D GBAtemp Regular

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    o0 That is possible? Nice, have to try out! :)
     

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