ROM Hack How Nintendo stores 2 Models in one...

  • Thread starter Thread starter Ray =D
  • Start date Start date
  • Views Views 2,007
  • Replies Replies 9

Ray =D

Well-Known Member
Member
Joined
May 17, 2011
Messages
288
Reaction score
40
Trophies
0
Website
www.youtube.com
XP
143
Country
Gambia, The
Yeah, I have a big problem. I want to know, how Nintendo creates 3D models in 3ds max 6 which can store 2 Models. I already know, they have to use the same Bone-Structure, but how can I create such a Model file in 3ds max 6?
Does somebody have experience with this? If yes, please help :)
 
Yeah, I have a big problem. I want to know, how Nintendo creates 3D models in 3ds max 6 which can store 2 Models. I already know, they have to use the same Bone-Structure, but how can I create such a Model file in 3ds max 6?
Does somebody have experience with this? If yes, please help :)
I believe they create only one model and then create textures that cover only certain parts of it, creating an illusion of having multiple models in one much like it was achieved in Unreal Engine 2.0.
 

Site & Scene News

Popular threads in this forum