ROM Hack How do you convert Nintendo DS .SRL into decrypted .NDS?

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Hiccup

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The .SRL is from Mario Kart DS (USA) (NDS) (Virtual Console), a Wii U software. Here is a patch to Mario Kart DS (USA), an NDS software.

I tried ndstool on the ROM, and one of the things it tells me is:
Code:
0x6C    Secure area CRC                 0x3B22 (OK, mask ROM)
does anybody now what a "mask" ROM is? and how to convert it into a decrypted ROM?

Retrogamefan has contributed some info:
@Hiccup
The header is identical between the retail .nds and the WiiU .srl
There is extra data in the WiiU .srl from 0x1000-0x33FF, 0x3600-0x3FFF
If you encrypt the .nds, the data from 0x4000-0x1FFFFFF is identical

Does anybody you know what the extra data is?
 
Last edited by Hiccup,
Lost my flashcard, so can't test it. If it is identical to the USA cart version, multiplayer would work.
 
No. This is not about modifying the Wii U VC to support multiplayer, this is about converting the DS ROM files that are used in Wii U VCs, and converting them into the common decrypted format of NDS ROM files. There is a thread about VC emulator modding in one of the Wii U forums.
 
No. This is not about modifying the Wii U VC to support multiplayer, this is about converting the DS ROM files that are used in Wii U VCs, and converting them into the common decrypted format of NDS ROM files. There is a thread about VC emulator modding in one of the Wii U forums.
I'm asking if the wiiU vc can have multplayer with an DS as it is XD but I think it not possible them :v
 
.srl is just nintendo's offical file extension for nds roms, just rename it to .nds and try booting it in an emulator. i know i found download play roms in ds roms before with .slr extension and they boot in emulators just fine.
 
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I tried ndstool on the ROM, and one of the things it tells me is:
Code:
0x6C    Secure area CRC                 0x3B22 (OK, mask ROM)
does anybody now what a "mask" ROM is? and how to convert it into a decrypted ROM?
 
Last edited by Hiccup,
@Hiccup
The header is identical between the retail .nds and the WiiU .srl
There is extra data in the WiiU .srl from 0x1000-0x33FF, 0x3600-0x3FFF
If you encrypt the .nds, the data from 0x4000-0x1FFFFFF is identical
 

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