ROM Hack How do you convert Nintendo DS .SRL into decrypted .NDS?

Hiccup

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The .SRL is from Mario Kart DS (USA) (NDS) (Virtual Console), a Wii U software. Here is a patch to Mario Kart DS (USA), an NDS software.

I tried ndstool on the ROM, and one of the things it tells me is:
Code:
0x6C    Secure area CRC                 0x3B22 (OK, mask ROM)
does anybody now what a "mask" ROM is? and how to convert it into a decrypted ROM?

Retrogamefan has contributed some info:
@Hiccup
The header is identical between the retail .nds and the WiiU .srl
There is extra data in the WiiU .srl from 0x1000-0x33FF, 0x3600-0x3FFF
If you encrypt the .nds, the data from 0x4000-0x1FFFFFF is identical

Does anybody you know what the extra data is?
 
Last edited by Hiccup,

Hiccup

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Lost my flashcard, so can't test it. If it is identical to the USA cart version, multiplayer would work.
 

Hiccup

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No. This is not about modifying the Wii U VC to support multiplayer, this is about converting the DS ROM files that are used in Wii U VCs, and converting them into the common decrypted format of NDS ROM files. There is a thread about VC emulator modding in one of the Wii U forums.
 
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Sliter

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No. This is not about modifying the Wii U VC to support multiplayer, this is about converting the DS ROM files that are used in Wii U VCs, and converting them into the common decrypted format of NDS ROM files. There is a thread about VC emulator modding in one of the Wii U forums.
I'm asking if the wiiU vc can have multplayer with an DS as it is XD but I think it not possible them :v
 

KazoWAR

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.srl is just nintendo's offical file extension for nds roms, just rename it to .nds and try booting it in an emulator. i know i found download play roms in ds roms before with .slr extension and they boot in emulators just fine.
 
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Hiccup

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I tried ndstool on the ROM, and one of the things it tells me is:
Code:
0x6C    Secure area CRC                 0x3B22 (OK, mask ROM)
does anybody now what a "mask" ROM is? and how to convert it into a decrypted ROM?
 
Last edited by Hiccup,

retrogamefan

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@Hiccup
The header is identical between the retail .nds and the WiiU .srl
There is extra data in the WiiU .srl from 0x1000-0x33FF, 0x3600-0x3FFF
If you encrypt the .nds, the data from 0x4000-0x1FFFFFF is identical
 

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