Hacking how do we know waht version is OoT?

noctis90210

Well-Known Member
OP
Member
Joined
Dec 24, 2013
Messages
969
Trophies
0
Age
37
XP
1,635
Country
just a question how do we know what version is OoT? planing to buy today from a person but i dont know if it is a 1.0 or 1.1 or 1.2... its been told that gwmenu can be launched on 1.0 of the game... so how do we know if we're buying the wrong cartridge that contains 1.1 or 1.2... thanks...
 

Razor83

Well-Known Member
Member
Joined
Dec 23, 2009
Messages
391
Trophies
1
XP
1,758
Country
Easy way to tell apart V1.0 from later revisions is by the lack of an e-manual button.
Insert the cartridge and on the home menu look along the bottom screen and on V1.0 it will only say 'Open'.
Later revisions will have the word 'Manual' added to the bottom left corner.

<EDIT> To clarify:-

without emanual = 1.0
with emanual = 1.1 or 1.2
 

Razor83

Well-Known Member
Member
Joined
Dec 23, 2009
Messages
391
Trophies
1
XP
1,758
Country
so it means:

with emanual = 1.0 = GW compatible
without emanual = 1.1 or 1.2 = not GW compatible

am i right?
No, wrong way round:-

without emanual = 1.0
with emanual = 1.1 or 1.2 (Is it even confirmed there is a 1.2?)

We still havent worked out what makes certain versions Gateway compatible or not.
 
  • Like
Reactions: noctis90210

noctis90210

Well-Known Member
OP
Member
Joined
Dec 24, 2013
Messages
969
Trophies
0
Age
37
XP
1,635
Country
thanks guys for the help...

confirmed:
without emanual = 1.0 = GW compatible
with emanual = 1.1 or 1.2 = GW "not yet" compatible...

i got my copy of oot today for 600 pesos here in philippines (12-13 us dollars)...
hope to see a cubic ninja too...
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • NinStar @ NinStar:
    there is a plugin that display them on the wii u menu, pretty sure it is enabled by default
  • crafthp434 @ crafthp434:
    so like it doesnt exist
  • crafthp434 @ crafthp434:
    yeah
    ?
  • NinStar @ NinStar:
    it doesn't exist, at least not for aroma
  • crafthp434 @ crafthp434:
    ohhhhh
  • NinStar @ NinStar:
    on tiramisu you can access it by opening mii maker
  • crafthp434 @ crafthp434:
    okay
  • NinStar @ NinStar:
    I don't have a wii u anymore to test it myself, but if homebrews are not visible on the wii u menu I think you can press L + R + minus to open the plugin menu, there should be an option called "homebrews on wii u menu" or something similar
  • crafthp434 @ crafthp434:
    nope
  • crafthp434 @ crafthp434:
    it is L+dpad down+ select
  • crafthp434 @ crafthp434:
    but homebrew is appearing in the home menu btw
  • NinStar @ NinStar:
    yes, now I remember it
  • NinStar @ NinStar:
    then it is working, I also don't like that they did this but it is the only option you have if you are using aroma
  • crafthp434 @ crafthp434:
    i just didint know the homebrew launcher didint exist in aroma
  • crafthp434 @ crafthp434:
    thanks btw
  • Xdqwerty @ Xdqwerty:
    Im downloading fallout 3 goty edition
    +1
  • BigOnYa @ BigOnYa:
    I'm downloading more ram for my hamster pc
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    New hamster PC, with anal operation and BT connectivity!
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, How do I make enemies respawn on gdevelop after
    the player dies?
  • Psionic Roshambo @ Psionic Roshambo:
    Carrying a PC or phone is so old school!
  • Psionic Roshambo @ Psionic Roshambo:
    Squeeze your cheeks twice to answer calls!
  • BigOnYa @ BigOnYa:
    @Xdqwerty you can use a "spawner" function on any object.
    +1
  • BigOnYa @ BigOnYa:
    Or when your player dies, you can say in code, if enemy exists, do nothing, but if enemy does not exist, then create enemy at certain spot. (This would be a pain tho for lots of emeies)
    +1
  • BigOnYa @ BigOnYa:
    Easiest, simple way would be just restart scene, but player would restart from beginning.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, thx in advance
    +1
    Xdqwerty @ Xdqwerty: @BigOnYa, thx in advance +1