I feel that I need to create a topic specifically about this in the actual topic name (I could be wrong, as I did a thirty-second search), and hopefully this will help newbies like me understand seplugins. I've been reading a little about .prx plugins, and from what I can tell, I'm supposed to: create seplugins folder in the root throw in my .prx plugins do "something" with a game.txt (with the exception that while using PSP Go internal memory, you use "ef0:/seplugins/[...]" instead of "ms0:/[...]") Do I need to have a specific CFW/HEN/HBL in order to run these plugins, or is this a general consensus amongst PSP homebrewers to use seplugins as a general plugins folder amongst all methods? Most of the time when I look in a plugin package, it'll just be the .prx file with no instructions. From what I understand, I'm supposed to identify the .prx file I need in game.txt, plus some various parameters (or is it just a "use" and "do not use" flag?). As you can probably tell, I have no idea what to do since I haven't been able to find instructions. Can somebody provide me with a link that would help me understand how to use this, or maybe copypasta the the info directly into a reply? ...or provide help in your own words?