So I'm thoroughly enjoying the fan translation of this game, it so good to finally be able to play through it, really hoping someone works on the professional version in the future soon, anyway, as title says.
I have successfully extracted and converted all the BGM music .BCTSM files, just to lower their volume as I find the music volume in DQMJ3 to be excessively loud. All I've done is lower the volume by about, well, according to Audacity by about 12Db or lets for arguments sake say it's about 75% quieter. However when rebuilding my .3ds file, it outputs a file that is larger size for one, but also, the tracks are not looped, they just sort of play once to the end then stop playing, this is especially a problem in "open world" areas.
So my question really is, what do i need to do to re-import these edited audio files so they loop correctly? Or better, do i need to extract them to a specific length first (some are 1:06 and another is 2:16 for example with BGM Track 4 which is the Reactor Room theme music) then convert them back with loop data, if so how?
Any help would great as I feel i'm almost there.
I have successfully extracted and converted all the BGM music .BCTSM files, just to lower their volume as I find the music volume in DQMJ3 to be excessively loud. All I've done is lower the volume by about, well, according to Audacity by about 12Db or lets for arguments sake say it's about 75% quieter. However when rebuilding my .3ds file, it outputs a file that is larger size for one, but also, the tracks are not looped, they just sort of play once to the end then stop playing, this is especially a problem in "open world" areas.
So my question really is, what do i need to do to re-import these edited audio files so they loop correctly? Or better, do i need to extract them to a specific length first (some are 1:06 and another is 2:16 for example with BGM Track 4 which is the Reactor Room theme music) then convert them back with loop data, if so how?
Any help would great as I feel i'm almost there.