Homebrew Homebrew Development

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I've compiled it but I couldn't test it because I don't have a 4.x 3DS.
This file is 386,3 kB so I don't know if we have enough room to run this.

https://www.mediafire.com/?r30g17t879c57hc

Not working sadly, just hangs on launch. At least you managed to get a launcher though.
I have a feeling that something might be missing from the sources provided.
 
Not working sadly, just hangs on launch. At least you managed to get a launcher though.
I have a feeling that something might be missing from the sources provided.


As i have said like 4 times already,

libctru is a library to access 3ds services in arm11 mode.
Yeti3ds is a 3d engine for the GBA ported to the 3DS using libctru.
There is no public way to load assemblies in arm11 mode.
 
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As i have said like 4 times already,

libctru is a library to access 3ds services in arm11 mode.
Yeti3ds is a 3d engine for the GBA ported to the 3DS using libctru.
There is no public way to load assemblies in arm11 mode.

You're correct. At first I thought that's what libctru did, was allow for ARM11 programming. Not sure why I thought it would've done that, I sorta felt like something was missing to start with, and yeah, we're missing a big chunk.
 
Plus as in the video he is booting into rednand to use it, not 100% sure if it would be required! but I doubt anyone here has access to his rednand setup
 
You guys do understand that even if you could compile it that it won't do anything ?
Why not?

EDIT: btw, I got it compiled, but I guessed with the linker script (using crt0.o with entry at _start) and it just shows a grey screen when launched. I'm not sure if I made the alignment properly and such. As I understand it, it needs a 4kb alignment offset. But I really don't know enough about how the ROPLoader and the exploit works.
 
I think if people get this to work, this will even overshadow the release of gateway 2.0 (if it ever comes)
 
Why not?

EDIT: btw, I got it compiled, but I guessed with the linker script (using crt0.o with entry at _start) and it just shows a grey screen when launched. I'm not sure if I made the alignment properly and such. As I understand it, it needs a 4kb alignment offset. But I really don't know enough about how the ROPLoader and the exploit works.


As i have said like 4 times already,

libctru is a library to access 3ds services in arm11 mode.
Yeti3ds is a 3d engine for the DS ported to the 3DS using libctru.

There is no public way to load assemblies in arm11 mode.
 
I can't believe it's been over 9 years ago now. http://wiki.pocketheaven.com/index.php?title=DS_Bricker

It's safe to say that article needs... an update. Like, a 3DS section.
I would have wished for an exploit that makes the 3DS region-free and/or homebrew at least...
Unfortunately so that fan-translations can be done, it needs to be hacked eventually. A necessary evil.
I really hope something comes off this... something not as close-sourced and greed-driven as we saw lately...
 

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