Homebrew Hi-Resolution DS Emulation

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2D stuff must have higher textures in the game to start with, the emulator isn't actually producing the higher graphics, just "unlocking" them. The devs make the 3D models at a higher resolution than what we actually see on the DS, but not much 2D stuff. If so, there's not much anyone can do about it.
 
2D stuff must have higher textures in the game to start with, the emulator isn't actually producing the higher graphics, just "unlocking" them. The devs make the 3D models at a higher resolution than what we actually see on the DS, but not much 2D stuff. If so, there's not much anyone can do about it.

Correct term here would be "rendering". 3D models don't have a "resolution".
 
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Correct term here would be "rendering". 3D models don't have a "resolution".

I am reminded of the resolution vs magnification thing in microscopy at this point (see the term empty magnification), coming from that angle I have to wonder if resolution is not actually a useful term.
 
3d is rendered outside the final merging of all the video that you see. It is then conceivable to do the more traditional 2d scaling/enhanced rendering on the 2d stuff and ignore the BG layer that the 3d is kicked to for most games. Textures might be harder, I still reckon loading them from outside (think PC texture hacks) would be the better option.
 
3d is rendered outside the final merging of all the video that you see. It is then conceivable to do the more traditional 2d scaling/enhanced rendering on the 2d stuff and ignore the BG layer that the 3d is kicked to for most games. Textures might be harder, I still reckon loading them from outside (think PC texture hacks) would be the better option.
I assumed that there will be a surge of texture hacks for DS games coming when this gets enough attention.
 
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Hot damn, I can run Phantom Hourglass x4 at a pretty stable 60 FPS now, and that's just when running off Intel HD 3000. (With Frameskip 4, but still.)

Let's see what nvidia can do... Actually it seems like it's pretty equal.

It looks even better with Anti-Aliasing and doesn't even decrease frame rate.
Too bad Phantom Hourglass sucks (even more than it usually does) on anything other than real hardware.
 
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Hot damn, I can run Phantom Hourglass x4 at a pretty stable 60 FPS now, and that's just when running off Intel HD 3000. (With Frameskip 4, but still.)

Let's see what nvidia can do... Actually it seems like it's pretty equal.

It looks even better with Anti-Aliasing and doesn't even decrease frame rate.
Too bad Phantom Hourglass sucks (even more than it usually does) on anything other than real hardware.
If you're using SoftRasterizer then GPU doesn't really matter.
 
Dunno if that's me, but OpenGL and multiples has been crashing, even though they're working alright on the vanilla build from the main trunk (sans hi-res).
So it works now?
 

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