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Deleted-236924
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Oh so it's working now? Cool.
I've been playtesting Phantom Hourglass on OpenGL just fine ever since the March 29th 2014 build from the first post.
Oh so it's working now? Cool.
I continued Metroid Prime Hunters. Due to the game being playable at 4x with the Async function added in the previous revision, I may not continue doing this. No since in doing what people can do themselves. Anyway, the audio in this video is imbalanced so you wont be able to hear me
It's on the homepage for this build. http://shikaver01.webcrow.jp/Where's the download with this async function? I can't seem to locate it.
Looks great to me to be honest.You guys should know that the provided screenshot is a best-case scenario. Very few games will see that much improvement.
These are more realistic.
Too bad this kills my CPU even with async enabled in the newest builds (I can hear the CPU fan kick up a notch when I run this on my Core i5 desktop) Either that or I'm doing something wrong.
Here is your problem in bold
overclocking works wonders for this. I have the same processor and run 3x flawlessly, and for times near flawless in most gamesIvy Bridge Core i5 3750 Quad Core @ 3.4 GHz with 8 GB ain't enough huh? Damn, guess I'm boned At least I don't have a Core i3, Core 2 Duo or Intel HD 3000 XD
overclocking works wonders for this. I have the same processor and run 3x flawlessly, and for times near flawless in most games
note: haven't tried the new release much yet
sadly i have a stupid amd quad clocked at 2.0/2.6 turbo integraded and dedicated 6620 mobile video i hate this lappy so much barely can play pkmn white 2 at full speed on low settings