any update on the texture filtering?it's modification of opengl plugin.
still wip
Is this available for Android?
This will be:
It's not DeSmuME, but the thread title only says Hi-Resolution DS Emulation so I figured it's fair game
Resolution enhancement teaser for an upcoming version of DraStic (DS emulator for Android). It'll only support 2x2 (512x384) w/o other features since it's strictly an extension of the software rendering, and it'll require a high end device to work well.. But hey, it is limited to phones and such, so things are a little more constrained.
(I also posted about it here: http://gbatemp.net/threads/nexus-7-not-good-enough-for-ds-emulation.381629/page-5#post-5454964 Mods, please let me know if you want either of these posts removed)
This will be:
It's not DeSmuME, but the thread title only says Hi-Resolution DS Emulation so I figured it's fair game
Resolution enhancement teaser for an upcoming version of DraStic (DS emulator for Android). It'll only support 2x2 (512x384) w/o other features since it's strictly an extension of the software rendering, and it'll require a high end device to work well.. But hey, it is limited to phones and such, so things are a little more constrained.
(I also posted about it here: http://gbatemp.net/threads/nexus-7-not-good-enough-for-ds-emulation.381629/page-5#post-5454964 Mods, please let me know if you want either of these posts removed)
I wonder just how much of this is based on, if not directly copied from DeSmuME X432.
Actually you can copy the render code.Android and Windows have little in commom, I doubt you can simply copy/paste things.
The screen resize was dearly missed, finally. Anyone know if it is impossible to make them independent?
I "know" Exophase from the gp2x and Pandora forums, he knows very well how to do this. And, TBH, if you have proper structuring of code, it's a hell of a lot easier than, say, doing a dynarec.Android and Windows have little in commom, I doubt you can simply copy/paste things.?
I think it's not worth it for any of the Pokémon gaems, given the amount of 2D sprites they use.
Either way, eventually we'll have affordable computers which will be able to handle this, so it'll be pretty good once we get there.
By the way, OpenGL renderer works pretty damn well with Phantom Hourglass; constant 60FPS on x4 internal resolution should be easily achievable if you have a higher end machine (I have a mobile i5 at 2.6GHz with nvidia 660M and x4 runs at almost 60FPS with OpenGL renderer, nearly constant 60FPS with x3; imagine with a high-end desktop i7 and a high-end gpu.)
But yeah, it's nice and all but it doesn't increase the resolution of 2D sprite objects, so you have semi-high res 3D environment and then you have low-res 2D barrels and bushes everywhere.
would be nice if a linux build was made
This will be:
It's not DeSmuME, but the thread title only says Hi-Resolution DS Emulation so I figured it's fair game
Resolution enhancement teaser for an upcoming version of DraStic (DS emulator for Android). It'll only support 2x2 (512x384) w/o other features since it's strictly an extension of the software rendering, and it'll require a high end device to work well.. But hey, it is limited to phones and such, so things are a little more constrained.
(I also posted about it here: http://gbatemp.net/threads/nexus-7-not-good-enough-for-ds-emulation.381629/page-5#post-5454964 Mods, please let me know if you want either of these posts removed)
Did you try running it under WINE?
I wonder just how much of this is based on, if not directly copied from DeSmuME X432.
It's literally named not an emulator.Seeing as Wine is similar to an emulator, I don't think it'd run too terribly well.
Does it matter? Exophase is the author of DraStic, that, and DeSmuMe isn't really closed source, so....
Why shouldn't I care?Why do you care?