

Well, I guess you can't really call it head tracking but it's using the camera to know if you have moved your DSi left, right, up, or down. At least thats what I think.Master Mo said:Looks amazing. But I wonder: What does this game use to track the head? Some strap or how does it work?

Well, the DSi does have a camera in the hinge...Hoverlord Nadrian said:Code:[youtube]h5QSclrIdlE[/youtube]
Fixed for you.![]()
Ontopic: This is awesome.
EDIT: Damn you Proto and Hadrian.
LOLAlso, I lol'd at Hadrian's edit note![]()
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QUOTE(Master Mo @ Feb 26 2010, 09:50 PM) Looks amazing. But I wonder: What does this game use to track the head? Some strap or how does it work?

Buying a DSi is always interesting.Maikel Steneker said:Wow, I hadn't even thought of this! This would make buying a DSi interesting!
Nah, it's too much of a gimmick for common usage, but then again, it could make games a lot more interesting...ProtoKun7 said:It'd be good is was put into common usage; they could make this useful for things like puzzles or specialised images and stuff![]()
Nintendo, you've actually done something right again.
Well, no, I didn't mean common usage in the sense that it would be used everywhere, that'd be annoying, and in dim areas it wold make a lot of games harder, but it shouldn't be limited to maybe one or two games. Maybe used in some games as the main control, with a symbol on the box (or the DSiWare information), or maybe an optional extra on some others. Either way, it looks brilliant in that videoHoverlord Nadrian said:Nah, it's too much of a gimmick for common usage, but then again, it could make games a lot more interesting...ProtoKun7 said:It'd be good is was put into common usage; they could make this useful for things like puzzles or specialised images and stuff![]()
Nintendo, you've actually done something right again.

This is the sort of thing I originally meant, more of an extra, and something that allows you to see more of the environment without actually needing it to control anything vital.Guild McCommunist said:Looks interesting but not very practical. I think using it as a gameplay mechanic itself would be gimmicky. If they made a world in an environment that could use this, like a RPG or something, and made it just part of the game, that would be quite cool.



