Head tracking on the DSi

jakob95 said:
Your going to get bored of this game in 10min just like any other DSiWare.

I doubt it. This seems like something that could last.

Kinda reminds me of Braid... idk why though.
 
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hope this one gets an US release too
 
jakob95 said:
You're going to get bored of this game in 10min just like any other DSiWare.
I played CODE earlier, and a I'm not bored of the other DSiWare I play now and then. I'd use Flipnote more if I could actually draw
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I wish CODE had lefty support though...

If this gets a Europe release though, I think I'd be interested in getting it.
 
Wow. That is really something...Although I can't help but wondering..if they had just installed an accelerometer, couldn't this have been accomplished much easier?
 
tinymonkeyt said:
Wow. That is really something...Although I can't help but wondering..if they had just installed an accelerometer, couldn't this have been accomplished much easier?
With the rotation factor, maybe, but the camera seems to do the job.
 
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I just realized, you could use head-tracking as a way to detect motion.

I'd love to play some sort of 'marble labyrinth' thing in 3D with tilt-controls.
 
So it seems the DSi camera is more than meets they eye.
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I originally thought of it as just a useless gimmick (especially having 2 cameras).
 
YayMii said:
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I just realized, you could use head-tracking as a way to detect motion.

I'd love to play some sort of 'marble labyrinth' thing in 3D with tilt-controls.

There's a game that does that out. I forget what it's called but it's a DSiWare game that uses the camera to track tilt controls.

Speaking of tilt functionality, where's a WarioWare: Twisted DSiWare remake when you need it?
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lol imagine if they start incorporating this into FPS DS games. And since its portable, you can look like a total freak on the bus while playing your motion sensing portable system.
 

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