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Discussion in 'User Submitted News' started by Balrogs.Pain, Feb 26, 2010.
Amazing. (I suck with tags)
There you go. Open the editor on my post to see how it's done if you'd like. (By pressing quote on my post).
EDIT: Just watched it...that looks...fantastic
Fixed for you.
Ontopic: This is awesome.
EDIT: Damn you Proto and Hadrian.
Ah, thank you, I put the full URL rather than just the unique ID of the video.
...Amazing... I hope to see features like that here soon!
Looks amazing. But I wonder: What does this game use to track the head? Some strap or how does it work?
Well, I guess you can't really call it head tracking but it's using the camera to know if you have moved your DSi left, right, up, or down. At least thats what I think.
I want a DSi now because of this. I still think I'm holding out for the DS2, though.
I want to play that game that they're showing. I love games like that.
When is this coming out in Japan?
Well, the DSi does have a camera in the hinge...
This could be used in a multitude of ways. For example, there is no need for a camera panning button. You can just move your head, and the game will respond likewise. Of course, we all know that this technology requires a light room, and that it must be perfected to work. In such a case as the Warioware game released for the DSiShop, we see that the technology, quite frankly, sucks. But of course, it's only a matter of time before it gets better. I also see many more games with this for movement or the such, like a small DDR game played on a table with the DSi in book-style, and placed at a 90 degree angle to prevent it from falling. The user uses their two fingers to make dance moves, and the game responds likewise. I don't know, but this could be the start of something big!
Wow, I hadn't even thought of this! This would make buying a DSi interesting!
Buying a DSi is always interesting.
It'd be good is was put into common usage; they could make this useful for things like puzzles or specialised images and stuff
Nintendo, you've actually done something right again.
Nah, it's too much of a gimmick for common usage, but then again, it could make games a lot more interesting...
Well, no, I didn't mean common usage in the sense that it would be used everywhere, that'd be annoying, and in dim areas it wold make a lot of games harder, but it shouldn't be limited to maybe one or two games. Maybe used in some games as the main control, with a symbol on the box (or the DSiWare information), or maybe an optional extra on some others. Either way, it looks brilliant in that video
Looks interesting but not very practical. I think using it as a gameplay mechanic itself would be gimmicky. If they made a world in an environment that could use this, like a RPG or something, and made it just part of the game, that would be quite cool.
I wonder: Could this be put to use in the upcoming Pokemon game?
This is the sort of thing I originally meant, more of an extra, and something that allows you to see more of the environment without actually needing it to control anything vital.
You're going to get bored of this game in 10min just like any other DSiWare.