Head tracking on the DSi


There you go.
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Open the editor on my post to see how it's done if you'd like. (By pressing quote on my post).

EDIT: Just watched it...that looks...fantastic
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Master Mo said:
Looks amazing. But I wonder: What does this game use to track the head? Some strap or how does it work?
Well, I guess you can't really call it head tracking but it's using the camera to know if you have moved your DSi left, right, up, or down. At least thats what I think.
 
Holy shit!


I want a DSi now because of this. I still think I'm holding out for the DS2, though.





I want to play that game that they're showing. I love games like that.
 
Hoverlord Nadrian said:
Code:
[youtube]h5QSclrIdlE[/youtube]

Fixed for you.
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Ontopic: This is awesome.

EDIT: Damn you Proto and Hadrian.
LOL
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Also, I lol'd at Hadrian's edit note
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QUOTE(Master Mo @ Feb 26 2010, 09:50 PM) Looks amazing. But I wonder: What does this game use to track the head? Some strap or how does it work?
Well, the DSi does have a camera in the hinge...
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This could be used in a multitude of ways. For example, there is no need for a camera panning button. You can just move your head, and the game will respond likewise. Of course, we all know that this technology requires a light room, and that it must be perfected to work. In such a case as the Warioware game released for the DSiShop, we see that the technology, quite frankly, sucks. But of course, it's only a matter of time before it gets better. I also see many more games with this for movement or the such, like a small DDR game played on a table with the DSi in book-style, and placed at a 90 degree angle to prevent it from falling. The user uses their two fingers to make dance moves, and the game responds likewise. I don't know, but this could be the start of something big!
 
It'd be good is was put into common usage; they could make this useful for things like puzzles or specialised images and stuff
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Nintendo, you've actually done something right again.
 
ProtoKun7 said:
It'd be good is was put into common usage; they could make this useful for things like puzzles or specialised images and stuff
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Nintendo, you've actually done something right again.
Nah, it's too much of a gimmick for common usage, but then again, it could make games a lot more interesting...
 
Hoverlord Nadrian said:
ProtoKun7 said:
It'd be good is was put into common usage; they could make this useful for things like puzzles or specialised images and stuff
biggrin.gif


Nintendo, you've actually done something right again.
Nah, it's too much of a gimmick for common usage, but then again, it could make games a lot more interesting...
Well, no, I didn't mean common usage in the sense that it would be used everywhere, that'd be annoying, and in dim areas it wold make a lot of games harder, but it shouldn't be limited to maybe one or two games. Maybe used in some games as the main control, with a symbol on the box (or the DSiWare information), or maybe an optional extra on some others. Either way, it looks brilliant in that video
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Looks interesting but not very practical. I think using it as a gameplay mechanic itself would be gimmicky. If they made a world in an environment that could use this, like a RPG or something, and made it just part of the game, that would be quite cool.
 
I wonder: Could this be put to use in the upcoming Pokemon game?
 
Guild McCommunist said:
Looks interesting but not very practical. I think using it as a gameplay mechanic itself would be gimmicky. If they made a world in an environment that could use this, like a RPG or something, and made it just part of the game, that would be quite cool.
This is the sort of thing I originally meant, more of an extra, and something that allows you to see more of the environment without actually needing it to control anything vital.
 

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