Official hakchi2 - NES Mini very simple pimp tool

Laufzeitfehler

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/bin/snes -rom /usr/share/games/CLV-U-XFJBY/Rock_N__Roll_Racing.smc this command it not correct, when using the command in telnet the core says it's need a content file...

Look at your prompt...
try it without -Rom
/bin/snes /usr/share/games/CLV-U-XFJBY/Rock_N__Roll_Racing.smc - should run
 

trigger_ftu

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k fixed my issue seems to be a usb buffer on my end where my streaming hardware was sucking up all the usb resources. all and all my save files are all still here and save states!
 

cokeaddict

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Small bug I have noticed in RC3, RC4 and now also RC5 (but was not present in RC2).

I can not add micro machines and micro machines 2 to Hakchi.

It will except 1 or the other, whichever is added last, replaces the first one.

The only work around at the moment is if I copy the game folder from RC into RC3/4/5 then it will take both games together.
 
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PPlays

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Here is all the SFROMS converted using the hakchi2 bat/py script:
https://www.dropbox.com/sh/m2xbdxsptf7d3tu/AADpmYOdtVASpGdDU9DfNNRqa?dl=0

**Remove if not allowed**
Also you don't want to use sfroms anymore anyway. Just the regular smc or sfc, or zipped.

--------------------- MERGED ---------------------------

Nope does nog work, check my previous Posts
It might just not be compatible right now until Cluster gets a chance to work with it.
 

korncola

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What is it actually with the PresetID? Where do i get them from for other games? (I have the list dumped from hakchi source for stock games that came with snes mini)

I made German versions of Zelda AlttP and Secret of Mana patched to NTSC work with changing PresetID.
I am trying to make BS Zelda work - PresetID is 0000 - i get C7.
 

jar-_-

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Also you don't want to use sfroms anymore anyway. Just the regular smc or sfc, or zipped.

--------------------- MERGED ---------------------------


It might just not be compatible right now until Cluster gets a chance to work with it.
All the ROMS are posted including the sfc. Enjoy.
 

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  • BakerMan @ BakerMan:
    i said i was sleeping...
  • BakerMan @ BakerMan:
    sleeping with uremum
  • K3Nv2 @ K3Nv2:
    Even my mum slept on that uremum
  • TwoSpikedHands @ TwoSpikedHands:
    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
  • TwoSpikedHands @ TwoSpikedHands:
    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
  • TwoSpikedHands @ TwoSpikedHands:
    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
  • Sicklyboy @ Sicklyboy:
    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
  • TwoSpikedHands @ TwoSpikedHands:
    I appreciate the insight!
  • The Real Jdbye @ The Real Jdbye:
    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
  • The Real Jdbye @ The Real Jdbye:
    and realistically they wouldn't

    be able to play it legally anyway since they need a ROM and they probably don't have the means to dump it themselves
  • The Real Jdbye @ The Real Jdbye:
    why the shit does the shitbox randomly insert newlines in my messages
  • Veho @ Veho:
    It does that when I edit a post.
  • Veho @ Veho:
    It inserts a newline in a random spot.
  • The Real Jdbye @ The Real Jdbye:
    never had that i don't think
  • Karma177 @ Karma177:
    do y'all think having an sd card that has a write speed of 700kb/s is a bad idea?
    trying to restore emunand rn but it's taking ages... (also when I finished the first time hekate decided to delete all my fucking files :wacko:)
  • The Real Jdbye @ The Real Jdbye:
    @Karma177 that sd card is 100% faulty so yes, its a bad idea
  • The Real Jdbye @ The Real Jdbye:
    even the slowest non-sdhc sd cards are a few MB/s
  • Karma177 @ Karma177:
    @The Real Jdbye it hasn't given me any error trying to write things on it so I don't really think it's faulty (pasted 40/50gb+ folders and no write errors)
  • DinohScene @ DinohScene:
    run h2testw on it
  • DinohScene @ DinohScene:
    when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying
    DinohScene @ DinohScene: when SD cards/microSD write speeds drop below a meg a sec, they're usually on the verge of dying