Official hakchi2 - NES Mini very simple pimp tool

Nesminiguy

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Can someone post a compiled core for GBA that runs better than the one included? Like gpsp or mgba? It would be awesome to play GBA games too, the default core is unplayable...
 

Lion83

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Okej so I have a question. In folders manager, if I create one folder and drop all the games in that folder, will I be able to add more than 100 games? Or do I still need to split them up with several folders?
 

anth0ny

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Perfect! Thank you! :)
Why would u want to do this?

Just for the new mappers?

--------------------- MERGED ---------------------------

Can someone post a compiled core for GBA that runs better than the one included? Like gpsp or mgba? It would be awesome to play GBA games too, the default core is unplayable...
Ehat is the best GBA core?
 

drybones99

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Does anyone know how to get Famicom Disk System games working through Retroarch? I tried putting the disksys.rom BIOS in the Retroarch.hmod archive, and then flashing the NES Mini. I then set the directory for the BIOS in Retroarch to be /etc/libretro/bios, but .fds games still crash, whether loaded from within Retroarch or from the NES Mini's menu. Whenever I try to load, for example, SMB: The Lost Levels, it just sends me back to the NES Mini's menu, rather than loading the game. Any help would be appreciated.
 

youngtune27

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I managed to change it to glupen64. Runs way better now. Decent performance :) thank you again!
Did you have to download the glupen64 core and put it in a folder or what.
Can someone post a compiled core for GBA that runs better than the one included? Like gpsp or mgba? It would be awesome to play GBA games too, the default core is unplayable...
vba next libretro core works great just dunno how to put it on
 

djovelha

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I can't make PCE games to run.. not sure what im doing wrong.. added a pce file in bin folder (with the right name), and mednafen_pce_fast core in the cores folder, anything im missing here?
 

jbannanyc

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the music in this game is crazy good [adventure isl ]but actually all of those games have great soundtracks
The soundtrack for Adventure Island was done by Yuzo Kashiro who also did the soundtracks for Streets of Rage, Revenge of Shinobi, Actraiser and Ys to name a few.
 

jphriendly

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- Game Genie database (thanks to Nhakin!), hakchi2 already contains database with many GG codes and you can import more from Nestopia.

If anyone is interested, here's the Nestopia chest code pack I posted to Github when I made my menu request: http://www.mediafire.com/file/eaq1a5cpkk9py22/

Would be awesome to get .cht files supported as well down the road. Thanks again Cluster and all involved! Amazing job!
 
Last edited by jphriendly,

MiLToS_666

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Here is my home screen... I quite like the look of it... and I used the same folder image for each sub folder as well... This was done through the hakchi2 interface...

homescreen_zpssatiwbfu.jpg

Can you please provide a link for those images? I found my own from Google but these look excellent. I hope there's Game Boy & Game Boy Color images too.
Somebody should make a pack of nice and matching folder images for all those consoles!
 

Lion83

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So I dropped all nes roms in one custom folder and games didn't work. That means I have to split up the games in several folders
 

Parallax2814

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Why would u want to do this?

Just for the new mappers?

--------------------- MERGED ---------------------------

No.

Some games run like crap on the NESCE emulator, with glitches and stuff. And because it runs on the NESCE emulator, it automatically bypasses Retroarch. By me adding the command line, I can choose the individual games who's performance would be best off running in Retroarch.

(I just figured out that I can use the global command line setting and just add "--retroarch" to ALL games, bypassing the NESCE emulator entirely and solely using the better Retroarch emulator, while maintaining the use of the default NESCE GUI.)
 

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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
  • Sicklyboy @ Sicklyboy:
    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
  • TwoSpikedHands @ TwoSpikedHands:
    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
  • TwoSpikedHands @ TwoSpikedHands:
    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
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    @TwoSpikedHands just switch, all the knowledge you learned still applies and most of the code and assets should be the same anyway
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    and realistically they wouldn't

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    never had that i don't think
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