Gyakuten Saiban 4 Audio in Gyakuten Saiban 3 :)

Discussion in 'NDS - ROM Hacking and Translations' started by warmijwilfaain, Dec 27, 2007.

  1. warmijwilfaain
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    Member warmijwilfaain War Mage MILF

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    Right, so I'm starting a project to be able to put some of the Gyakuten Saiban 4 audio (such as the Objection music, the testimony music etc.) in a Gyakuten Saiban 3 rom, but I need some help.
    I've decompiled the Sound_Data.sdat into 3 folders:
    Sequence, Stream, and Wavesample.

    On the GS4 rom, getting to the Objection music and such is simple, it is in the Stream folder.
    However, in the GS3 rom, there is nothing in the Stream folder. I was wondering if anyone could help me out with this. Thanks a lot
     
  2. jgu1994

    Member jgu1994 GBAtemp Advanced Fan

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  3. arctic_flame

    Member arctic_flame GBAtemp ATMEGA8 Fan

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    You're not using the right tool for the job, methinks. How do you plan to remake the sdat file?
     
  4. warmijwilfaain
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    Member warmijwilfaain War Mage MILF

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    That's another problem I have actually [​IMG]
    So, could you name another tool that would work instead?
     
  5. arctic_flame

    Member arctic_flame GBAtemp ATMEGA8 Fan

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    I'm suggesting a hex editor unfortunately and not ndssnext or whatever it is.
     
  6. Sonicandtails

    Member Sonicandtails GBAtemp Fan

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    Simple solution. The audio in GS4 is WAV (Stream), the audio in GS3 is Sequence + Wavesample, aka: Midi.
     
  7. warmijwilfaain
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    Member warmijwilfaain War Mage MILF

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    OK, I need some help on how to hex edit the sound_data.sdat
    I've got a hex editor, opened the sdat up with the hex editor and all it is is numbers. on the right however there are some words like BGM45DS_RE and whatever. So, uh, how the hell am I supposed to extract it then reinsert it? The hex editor has no function like that >_>
    Thanks for help
     

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