ROM Hack Gyakuten Saiban 1-3 Translation

h3rmit

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Yes, we are only maintaining the latest patches. Links to older patches usually expire, as there is no reason to maintain them.

Check my signature for the most recent patches for each rom.
 
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CowboyJoseph64

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Wow, I didn't think you were still making this. I have played through both cases, and I will put everything I've noticed here. Everything is from case 2, as I didn't notice anything in case 1.

upload_2020-4-15_20-41-57.png

If you press this statement, and then choose to press harder, the crowd's noise from trying to defend her doesn't go away until you open a menu or something.

upload_2020-4-15_20-45-56.png

Phoenix is talking about the statue, but it does not actually say "Bluecorp".

upload_2020-4-15_20-47-23.png

This is at the very end. I don't think the judge is supposed to talk over the hammer slam visual.

In general, if there's an animation that isn't meant to loop, like edgeworth shrugging for example, it sort of just resets if there's a third line.

upload_2020-4-15_20-50-58.png

Finally, this is just a nitpick, but the r and n in "Turnabout" are so close together, especially compared to the third button, it looks like "Tumabout".

Oh, and I'll mention one thing from the third game I don't think was mentioned yet.
The metal detector minigame in the final case works differently on GBA than it does on DS, but the text explaining how it works still describes the DS minigame.

That's all, there wasn't any crashes or softlocks at least. Keep up the good work.
 

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Spazzery

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Wow, I didn't think you were still making this. I have played through both cases, and I will put everything I've noticed here. Everything is from case 2, as I didn't notice anything in case 1.

View attachment 204803
If you press this statement, and then choose to press harder, the crowd's noise from trying to defend her doesn't go away until you open a menu or something.

View attachment 204804
Phoenix is talking about the statue, but it does not actually say "Bluecorp".

View attachment 204805
This is at the very end. I don't think the judge is supposed to talk over the hammer slam visual.

In general, if there's an animation that isn't meant to loop, like edgeworth shrugging for example, it sort of just resets if there's a third line.

View attachment 204806
Finally, this is just a nitpick, but the r and n in "Turnabout" are so close together, especially compared to the third button, it looks like "Tumabout".

Oh, and I'll mention one thing from the third game I don't think was mentioned yet.
The metal detector minigame in the final case works differently on GBA than it does on DS, but the text explaining how it works still describes the DS minigame.

That's all, there wasn't any crashes or softlocks at least. Keep up the good work.

Thanks for your observations! Although we playtest to make sure there are no bugs, it seems we still miss some.

If you notice any more bugs or have some other nitpicks, please let me know in the DMs! :) (PS. Taking screenshots of the places or just noting down the specific spots where the glitches occur is very helpful and makes fixing them easier)
 

xXXCristhianXXx

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I saw some sprites on the internet and it occurred to me to make them in the gba game by hand with the editor yy-chr, in case anyone is interested in using them xD.
 

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xXXCristhianXXx

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Nikokaro

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Gyakuten Saiban 3 has actually been finished for a long time now, and is fully playable. Most of the work done it was made solely by h3rmit :)



This is a weird situation really, because Gyakuten Saiban 1 on the GBA was the first game they ever made. In the DS release (even in Japan), various improvements were made and many sound effects, shakes and stuff like that was added. We've encountered quite a many situations like this already, where there are discrepancies between the GBA and DS version regarding the music playing. However, at the moment, we are trying to make it playable it English and preserve it as it is on the GBA, and that means there exist some oddities, which are only present in the GBA version.
Hello to everyone. I'm new here. Sorry for my bad english. Where can i get GS3 english translation patch for gba? Thanks in advance and for your work on these games.
 

Spazzery

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Hello to everyone. I'm new here. Sorry for my bad english. Where can i get GS3 english translation patch for gba? Thanks in advance and for your work on these games.

Hi Niko! You can find the GS3 patch under h3rmit's signature. It will jump to another GBATemp page. In that page, there's a big title called "Gyakuten Saiban 3 Patch 015.8" which will jump to the download page (zippyshare).
 

Nikokaro

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Hi Niko! You can find the GS3 patch under h3rmit's signature. It will jump to another GBATemp page. In that page, there's a big title called "Gyakuten Saiban 3 Patch 015.8" which will jump to the download page (zippyshare).
Sorry for my inability but I can not see any signature. Maybe because I'm on android version of this site? Couldnt you give me a direct link to the patch?
 

DjoeN

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Sorry for my inability but I can not see any signature. Maybe because I'm on android version of this site? Couldnt you give me a direct link to the patch?
Hi Niko! You can find the GS3 patch under h3rmit's signature. It will jump to another GBATemp page. In that page, there's a big title called "Gyakuten Saiban 3 Patch 015.8" which will jump to the download page (zippyshare).

Click on the link!
 
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