Hacking Misc Graphical glitches running a game through TwilightMenu++ (Sonic Rush)

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Magolor

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I recently played Sonic Rush via TWL menu on DSi XL and noticed slowdown/lag on some of the later game bosses and strange sprite glitches in the credits section (iirc half of Sonic's spritesheet showed up a few times and on the extra zone credits the pictures would have a line of pixels when they faded in and out).

I read online that there are some issues with 3D DS games not being ran off of the game card, so I was wondering if there are some recommended settings to resolve these problems? I was worried that the dump was corrupted.
 
I updated and the issue still persists. Could it be a bad dump? I got a video this time:

No, this is an nds-bootstrap issue.

What about the slowdown in the later bosses?
Also, try switching the ARM9 CPU speed to TWL in the per-game settings menu (opened in TWLMenu++ by pressing Y button).
 
No, this is an nds-bootstrap issue.

What about the slowdown in the later bosses?
Also, try switching the ARM9 CPU speed to TWL in the per-game settings menu (opened in TWLMenu++ by pressing Y button).
For some reason, I don't have that option in the settings but I do on my other roms... It's also lacking the "Run in" setting.
 
For some reason, I don't have that option in the settings but I do on my other roms... It's also lacking the "Run in" setting.
Oh, I forgot we blacklisted the game from using TWL clock speed (along with DSi mode), due to crashing bugs which would occur later on.
 
Oh, I forgot we blacklisted the game from using TWL clock speed (along with DSi mode), due to crashing bugs which would occur later on.
Is there anything else that could be done, or is it just a quirk/bug with playing it this way?
 

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