Start or Select. Trying to press both is unnecessarily difficult, unless you're particularly fond of tackling in life in Hard Mode.You can also hold start and select as the 3ds logo is loading to see original size
Start or Select. Trying to press both is unnecessarily difficult, unless you're particularly fond of tackling in life in Hard Mode.You can also hold start and select as the 3ds logo is loading to see original size
i like hard mode, but my 2 thumbs make it too easy to press both start and select....so i aim for every button on the 3DS.....unfortunately the power one has adverse effectsStart or Select. Trying to press both is unnecessarily difficult, unless you're particularly fond of tackling in life in Hard Mode.
Start or Select. Trying to press both is unnecessarily difficult, unless you're particularly fond of tackling in life in Hard Mode.
I made some nicer batch files. Just drag a BBB pokemon*.3ds rom onto prepare, drag a GB/C rom onto create rom, enter the output filename you want to use, and wait for the rom to build.
Also ROM trimming is still derpy. I set the save size to 64MB and it worked. Anything less produces a black screen.
You can manually trim everything after 0x46B31FF without altering the save offset, and it works. I converted Donkey Kong Country
rename itYour tool hates folders with spaces in their names :s
It is creating for some reason, folders with individual names. For example, the folder where I put your tool was named "easy way to create vcroms", and I got these folders after dragging a rom in "prepare": easy, way, to, create, vcroms. WTF?
thxyour screwing up on a simplified version after complaining nobody had made a simplified version.......how simplified can this get?
stop trying to be offensive to people who are trying to help you....especially when it appears to be only you struggling with it, if anyone doesn't know what they are talking about that appears to be you
np, he has bee whinging for days that nobody would tell him how to do it.....god i can only imagine what would of happened if i would of tried to explain manually editing the romFS and fixing the IVFC hashes.......it wouldn't of been pretty if he can't even manage this one
I made some nicer batch files. Just drag a BBB pokemon*.3ds rom onto prepare, drag a GB/C rom onto create rom, enter the output filename you want to use, and wait for the rom to build.
Also ROM trimming is still derpy. I set the save size to 64MB and it worked. Anything less produces a black screen.
You can manually trim everything after 0x46B31FF without altering the save offset, and it works. I converted Donkey Kong Country
Yes. I followed the instructions.
Place ROM.3ds, run #1.bat, changed rom.gbc to vc_rom.bin, run #2.bat. Copied to GW, stuck on the 3ds black/red/white loading screen.
Tried it again without changing vc_rom.bin same thing, stuck.
config.ini has screen dimensions for the GBC emu for you to edit
Exactly the same.Do you have a copy of the config.ini, I'd like to see it fully. I want to compare it with the one from Kirby's Dream Collection. In KDC it's more of a leftover, deleting it doesn't do anything in the game.
;DMGŽÀ‹@ÄŒ»ƒJƒ‰[ƒpƒŒƒbƒg
[DMG_COLOR]
Color0 = c23,31,4;R,G,B (0~31)
Color1 = c19,29,5
Color2 = c11,17,8
Color3 = c9,9,9
ColorLCD = c20,27,7;LCD
;DMGƒOƒŒ[ƒJƒ‰[ÄŒ»ƒJƒ‰[ƒpƒŒƒbƒg
[DMG_COLOR_GRAY]
Color0 = c25,25,21
Color1 = c20,20,17
Color2 = c13,13,10
Color3 = c5,5,3
ColorLCD = c25,25,21;LCD
[DMG_COLOR_COLOR]
BGColor0 = c23,23,19
BGColor1 = c17,17,14
BGColor2 = c11,11,9
BGColor3 = c6,6,3
OBJ0Color0 = c23,23,19
OBJ0Color1 = c17,17,14
OBJ0Color2 = c14,14,11
OBJ0Color3 = c6,6,3
OBJ1Color0 = c17,17,14
OBJ1Color1 = c17,17,14
OBJ1Color2 = c11,11,9
OBJ1Color3 = c6,6,3
ColorLCD = c23,23,19;LCD
;ƒOƒ‰ƒtƒBƒbƒNŠÖ˜AÝ’è
[Mask]
; Normal Mode
DarkEnable0 = 0
ReduceEnable0 = 0
MotionBEnable0 = 0
Dark0 = 10;0~10
ReduceColorR0 = 0;0~31
ReduceColorG0 = 0;0~31
ReduceColorB0 = 0;0~31
MotionBlur0 = 31;0~31
; DMG Green Mode
DarkEnable1 = 1
ReduceEnable1 = 0
MotionBEnable1 = 1
Dark1 = 8;0~10
ReduceColorR1 = 0;0~31
ReduceColorG1 = 0;0~31
ReduceColorB1 = 0;0~31
MotionBlur1 = 8;0~31
; Dotbydot DMG Green Mode
DarkEnable2 = 1
ReduceEnable2 = 0
MotionBEnable2 = 1
Dark2 = 7;0~10
ReduceColorR2 = 0;0~31
ReduceColorG2 = 0;0~31
ReduceColorB2 = 0;0~31
MotionBlur2 = 10;0~31
[AGB]
Width = 360
Height = 240
[CGB]
Width = 267
Height = 240
ColorDelay = 200;ms unit
SoundSwapLR = 0;ƒTƒEƒ“ƒhLR“ü‚ê‘Ö‚¦
Dotbydot = 1;0: Disable, 1: Enable
Parallax = 300;1/1000 mm unit
RenderTime = 0;0: Begin of Mode3(Default), 1: End of Mode3
Logo = 0;Show Nintendo(R) Logo
ObjLineLimit = 1;0: Max, 1: Limit
LCDOnDelay = 1;LCD On Delay Frame Count(Only for DMG)
LCDIntOnce = 0;1: LCD's interrupt active once in one scanline
VBlankDelay = 1;VBlankDelay Ticks (1~113) (Default: 1)
SoundCH1Sweep = 1;0ld Sweep Mode 1: New Sweep Mode
SoundNoiseTable = 1 ;0: old noise 1:use noise table
[NES]
Width = 284
Height = 240
ClipUp = 4;pixel unit
ClipDown = 4;pixel unit
ClipLeft = 4;pixel unit
ClipRight = 4;pixel unit
[Sound]
Volume = 78;0~...
CutRate = 10000;Hz unit
[Save]
RecordTime = 60;seconds
Interval0 = 60;seconds (Size<32KB)
Interval1 = 240;seconds (Size>=32KB)
[Menu]
MenuDark = 4;0~10
MenuDelay = 200;ms unit
MenuFade = 200;ms unit
SaveAnim = 1;1n 0:0ff
LoadAnim = 1;1n 0:0ff
ResetAnim = 1;1n 0:0ff
FadeInTime1 = 200;ms unit
FadeInTime2 = 200;ms unit
FadeWaitTime = 2000;ms unit
FadeOutTime = 200;ms unit
[Demo]
DemoTime = 180;seconds
DemoResetTime = 1000;ms
I could only get rom hacks of the same game working for the nes emulator, not sure if they would need specific patches on a per game basis or if I'm just overlooking somethingExactly the same.
btw - anybody who has nes injection working, could you give us any specific tips on how you did it? thx.
Could you try injecting Quietust's palette viewer? I'm interested in ripping a perfect copy of the palette, doing so requires a capture card but at the moment it would just be great to know if it boots in the first place.I could only get rom hacks of the same game working for the nes emulator, not sure if they would need specific patches on a per game basis or if I'm just overlooking something
Are you using a pokemon VC game or a decrypted NES title? If nes, which game and whose rebuilding package are you using?I could only get rom hacks of the same game working for the nes emulator, not sure if they would need specific patches on a per game basis or if I'm just overlooking something
Decrypted smb3, and using the pack I put together, none of the other ones work with nes afaik. I will look for the linkAre you using a pokemon VC game or a decrypted NES title? If nes, which game and whose rebuilding package are you using?
Could someone please list what games we can use with this tool also I know I have asked before but can you not for sure use it with GBA VC games like M&DK?. Has anyone tried too?