Edit : would it be possible for them to brick the "clone" cards as opposed to Consoles ?
I've asked this and I think this is key in all of this. It seems either harder or not possible to brick the clone card from what people have said. If GW couldn't find a way to brick the clone card, this might have been what they thought was the best way to deter clone cards. I still wouldn't agree with that decision, but at this point I'm more interested in the thought process GW went through.
It was probably collateral info from when they were trying to prevent accidental updates.
Remember what they said? "We've already bricked multiple units testing this"
What if they just included that faulty code as the anti-copying?
I wonder if Gonintendo actually does some research before they post news. Dumb article: http://www.gonintendo.com/?mode=viewstory&id=220496
no I ment the code in launcher.dat That code 2pages back was from google I knowWhat code? You mean that post a page or two back of the Intel assembly code that someone found using Google Image search?
I wonder if it is possible that Gateway left some experimental code in their beta firmware for writing the firmware back and had it disabled. But then the clones accidentally re-enabled it. I suspect the multirom code used by MT was based on hidden and experimental multirom code in early Gateway versions. In apps and games, the developments often leave unused code in the released product because it would involve too much testing and effort to remove it.
Alright. True. Bad choice of words. I should've said, the bricking code did not originate from R4i.they did.
- R4team put a file online which was bricking the 3ds's.
I will also pick at wordplay a little bit here. (No offense )- The file gateway put online didn't brick the 3ds if the file was used in the right way like it was supposed to)
I agree. They [R4i] have proven to be liars and plagiarists, and what they do to support their product is, of course, solely their own responsibility.R4team said the weren't cloners and they were developing their own software, so gateway can't held be responsible for the things the r4 software does. (ok theoretically they can, but it is the responsibility of the r4 team, they toke the money so they have to figure out their own stuff what they are selling).
That seems unlikely. I doubt any code that was intended to prevent updates would zero out the entire NAND and set the eMMC size to zero... then again, you sure as hell prevent updates that way.It was probably collateral info from when they were trying to prevent accidental updates.
Remember what they said? "We've already bricked multiple units testing this"
What if they just included that faulty code as the anti-copying?
That seems unlikely. I doubt any code that was intended to prevent updates would zero out the entire NAND and set the eMMC size to zero... then again, you sure as hell prevent updates that way.
Memory does not work that way, unless it's set up to constantly defragment itself. The update being stored exactly at the end of the NAND with no important data after that whatsoever would be very unlikely. Otherwise they would have to build in a defrag utility for the 3DS NAND, and defragging flash memory is basically equivalent to murdering it.Just a theory but could they not of been playing with the idea of resizing the nand chip size to like the bare minimum required to have 4.x installed but absolutely no space at all to store any updates.....thus preventing any update from being able to run on sysnand....pretty much ever, then when they decide to scrap the feature for beta, they just changed the nand size to 0 in the code as a placeholder...
Well I'm not pretending to be an expert here just wondering if it could of just been a unfortunate accident rather than actual malicious intent....idk....seems like figuring out a way of bricking the EMMC would be a lot more work than just messing up the nand....much more than required to just prove a point to the clones and their users, a simple brick would of been perfectly sufficient in this case (still not nice) but it would of had pretty much the same impact as these these brick except the added eMMC brick kinda feel like kicking the users while they are down which would be unnessisary......has the eMMC brick actually been 100% verified or still just a he said that he said that she said in this foreign forum situationMemory does not work that way, unless it's set up to constantly defragment itself. The update being stored exactly at the end of the NAND with no important data after that whatsoever would be very unlikely. Otherwise they would have to build in a defrag utility for the 3DS NAND, and defragging flash memory is basically equivalent to murdering it.
I know to stay away from their product!
Seriously, people can argue as much as they want but bricking a 3ds is not ok. You can put analogies, say they're just defending themselves but it's just not ok! they could have done many other things (corrupt save, launcher, cart, nand on the SD etc) but not only are they making the users pay but they are giving them no way to reflash the Nand with a hardware mod. This is insane and even though I only own a GW and I always defended them on this forum, this is a complete dick move and if this code is still in final 2.0 I'll tell everybody I know to stay away from their product!
It was probably collateral info from when they were trying to prevent accidental updates.
Remember what they said? "We've already bricked multiple units testing this"
What if they just included that faulty code as the anti-copying?
While we did succeed in preventing accidental updates for our test 3DS unit, it took trial and error to get it in that state, and we bricked the unit many times before succeeding.
They only had one unit bricked which means 1 of 2 things.
The code was meant to prevent updates which means they found a way to reverse this brick.
The brick was something else totally.