People have managed to run 11 games through a GLITCH...
A glitch that by all accounts is liable to not only break the game, but also your SD card by corrupting it and more importantly a glitch that does not allow you to save your games properly.
People have NOT managed to run 11 or more games in a stable and consistent manner without relying on said glitch however...
Note the key difference...
Now perhaps you feel that using such a glitch somehow proves a point - but purposefully ruining your hardware isn't a particularly adequate method to prove a point.
So I maintain my request - show me a SINGLE example of someone who consistently runs 11 or more games on their SKY/R5 in a stable and consistent manner without relying on a glitch. Not only running 11 games, but doing so without resorting to the glitch that breaks the SD card and doing so with having functional saves for all games.
If you can't, then your claim that the limitation is 'fake' is not based on facts, but rather on the flawed assumption that this glitch somehow proves something.
You make take notice that R5 actually put official word out on their page detailing how the glitch works and what its downsides are.
Yes, you can get an 11th (or even more) game to load up in an unstable fashion. However it'll not benefit from the full range of functionalities it should.
I'm not trying to "protect" SKY3DS or R5 here, I'm not a "fan" of their work, I'm just trying to keep the facts straight.
And running on assumptions that this glitch somehow proves something is not a "fact" that proves your point.
Infact, Foxi4's review saying that there are 10 non-rewritable slots is still correct.
There are 10 non-rewritable slots, the glitch just manages to cause a reading error that circumvents the loading mechanic and thereby allows a non-listed game to be loaded in an unstable fashion... Without allowing you to save your game and at the risk of breaking your hardware.
"User discretion advised." as they say.