A lot of you are making requests for games, and the almost always are unoriginal requests for a commercial game to be ported to the DS. Most of these will never happen.
To make it more clear why, here are two rules. For a game to be ported to the DS, _one_ of these MUST be satisfied. Even satisfying one of these doesn't necessarily make a game possible to port, as special circumstances always arise.
1. The game must be open source. Without the source, it's virtually impossible to port to a completely different platform. Even with the source, the entire API must be replaced, and often the user interface must be rewritten also. Halo, World of Warcraft, Half-life, etc is NEVER going to happen. The reasons Quake and Doom happened is that they are open source, were ported by people with great knowledge of both target systems, and were often written to be portable (but not always).
2. The game must be simple enough to be rewritten. Sure, someone _could_ write their own Halo for the DS, but very likely, nobody will have the time to complete it. Also, it will inherently be different, enough so that it probably won't deserve being called the same as its namesake. Also, see all the fanmade Zelda games for PC? How many of them are any good?
That said, there are many things that CAN be ported to the DS, so don't shy away from making suggestions. But I suggest you do a little research first. Find if it is open source or if there is an open source clone. Also, see if it runs on more than one platform, to see if it will be easier to port. Finally, if the project is big enough, get it on SVN and work together to make sure the project doesn't die out.
To make it more clear why, here are two rules. For a game to be ported to the DS, _one_ of these MUST be satisfied. Even satisfying one of these doesn't necessarily make a game possible to port, as special circumstances always arise.
1. The game must be open source. Without the source, it's virtually impossible to port to a completely different platform. Even with the source, the entire API must be replaced, and often the user interface must be rewritten also. Halo, World of Warcraft, Half-life, etc is NEVER going to happen. The reasons Quake and Doom happened is that they are open source, were ported by people with great knowledge of both target systems, and were often written to be portable (but not always).
2. The game must be simple enough to be rewritten. Sure, someone _could_ write their own Halo for the DS, but very likely, nobody will have the time to complete it. Also, it will inherently be different, enough so that it probably won't deserve being called the same as its namesake. Also, see all the fanmade Zelda games for PC? How many of them are any good?
That said, there are many things that CAN be ported to the DS, so don't shy away from making suggestions. But I suggest you do a little research first. Find if it is open source or if there is an open source clone. Also, see if it runs on more than one platform, to see if it will be easier to port. Finally, if the project is big enough, get it on SVN and work together to make sure the project doesn't die out.