Good evening, guys. Well, after doing everything said in various tutorials, I got to the loadiine screen (the one which you can select the games). As to that part, all worked fine: First, I ran the kExploit, then again, went to the browser and loaded HBL. Finally, selected "Loadiine" and ran it. That's okay, but when I try to run Pikmin 3 (I select it, then the launch options screen appears, I set all as default and even the launch type to Mii Maker), the "Loading" bar appears, and after a couple MILIseconds, it disappears and the Loadiine grid appears as if it was launched (everything exactly the same, and I can re-run the game, but the same happen, over and over). Why is this happening? Is there something I did wrong? Maybe it's the backup that it's not correct? To run the kExploit and loadiine, I tried local server (localhost/blarg.php), then wiiubru.com AND (because the game wasn't working. The same problem), loadiine.ovh then loadiine.ovh again. Both of the ways, took me to HBL first, then from the list, I selected Loadiine. Here is everything I use: Wii U: 5.5.1 Region: Europe Loadiine GX2 0.3 (this release) HBL 1.2 RC3 (this release) SD paths: /wiiu/apps/homebrew_launcher /wiiu/apps/loadiine_gx2 /wiiu/games/Pikmin 3 [AC3P01]/data /wiiu/games/Pikmin 3 [AC3P01]/data/code /wiiu/games/Pikmin 3 [AC3P01]/data/content /wiiu/games/Pikmin 3 [AC3P01]/data/meta /wiiu/games/Pikmin 3 [AC3P01]/system /wiiu/games/Pikmin 3 [AC3P01]/system/02 I think that's everything I need. If there is any doubt, please ask, but I don't know why does the loading bar appear a few miliseconds then disappear like if nothing happened. Thank you in advance.