I'm sure people have thought of this, but I didn't see it in a search anywhere...
I'm no expert in emulators and don't know the details other than they generally emulate the hardware and calls in software on other systems, but how likely would it be to write/port an Gamecube emulator to run on the Wii?
I'm thinking if we have access to all the Wii hardware calls, and the Wii hardware has the ability to run and handle GC games and calls, then emulation should be lighter to program than writing it for another system... and it should still have access to all the Wii hardware as it's an emulator and not the Wii in "GC Mode". So USB loading should still work too.
Any thoughts on this? Has it been discussed elsewhere that I missed? (if so, sorry for the new thread) Just a thought of mine about GC USB loading without try to break the Wii/"GC Mode" hardware barrier.
I'm no expert in emulators and don't know the details other than they generally emulate the hardware and calls in software on other systems, but how likely would it be to write/port an Gamecube emulator to run on the Wii?
I'm thinking if we have access to all the Wii hardware calls, and the Wii hardware has the ability to run and handle GC games and calls, then emulation should be lighter to program than writing it for another system... and it should still have access to all the Wii hardware as it's an emulator and not the Wii in "GC Mode". So USB loading should still work too.
Any thoughts on this? Has it been discussed elsewhere that I missed? (if so, sorry for the new thread) Just a thought of mine about GC USB loading without try to break the Wii/"GC Mode" hardware barrier.