Final DSiWareHax

  • Thread starter Thread starter SifJar
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So is this a recompile of moonshell or a hack of an existing build?
Compatibility mode from DSiWareHax would mean than any non-dldi homebrew should run with sound and touchscreen...
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I wish you success with this.
 
@spinal_cord offtopic but when is your site going to be back

Sorry for this offtopic post
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spinal_cord said:
RoniPunk said:
Another World said:
RoniPunk said:
2.10 Stable I also on 2.09. I may also work on 2.07 on up.
also used homebrew menu
It kinda work like this...but the NDS file works different.
http://gbatemp.net/t149734-commercial-rom-...-2-ysmenu-guide?
http://www.youtube.com/watch?v=bgPB2hBwOl4

please just upload the "hacked" version of moonshell you made so we can all test.

right now there isn't much credibility to these claims. theoretically we could discuss it but that’s about it.

-another world

3 other guys and myself are working the bugs out. See the DS touch screen does not work on all game that I have tried, mic works, DSi mode works sometimes but sometimes freezes.

If you could find out what Cyclops did for their 'compatibility mode' on the iEvo, it would help a lot.



they didnt do anything they just used Dave j's cooking coach dsilink exploit and added a micro sd slot and launcher.


everyone knows this :/

and as for another exploit just nintendo zone as even the newest one can be crashed same with flipnote .l
 
MSaki said:
and as for another exploit just nintendo zone as even the newest one can be crashed same with flipnote .l

Would you care to enlighten us how this is done? AFAIK, not even Team Twiizers has found an exploit with flipnote.
 
MSaki said:
they didnt do anything they just used Dave j's cooking coach dsilink exploit and added a micro sd slot and launcher.

everyone knows this :/

Nope, they did do something, it detects older homebrew and limits the RAM to 4mb and maybe other limits are in place also. How else would you explain that
1. Older homebrew fails in DSi mode through DSiWarehax but works fine (and faster) through CycloDSi and
2. Cyclops team admitted that they added a compatibility layer.
EvolutionWhen the homebrew compatibility layer is enabled then yes, the RAM is limited to 4MB and the DSi functions more like a DSLite with a faster CPU. When homebrew is executed with the compatibility layer disabled, as would be the case running any recent homebrew compiled with DSi-aware libnds, then the software will have access to all DSi hardware including more RAM, camera, etc.
 
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i should have bought one of those games i have 1.4.1 but i dont got those games is there a possability someone can hack flipnote its much more commen for people who are still on 1.4.1
 
camochase said:
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i should have bought one of those games i have 1.4.1 but i dont got those games is there a possability someone can hack flipnote its much more commen for people who are still on 1.4.1
No. It has been investigated and no one has been able to find any exploitable bugs there.
 
oh that really sucks what about the pmp files at least i thinks thats the format and you could edit one of those files to cause a buffer overflow but at least that is how i think it works
 
camochase said:
oh that really sucks what about the pmp files at least i thinks thats the format and you could edit one of those files to cause a buffer overflow but at least that is how i think it works
Nope, trust me, that's probably the first game they tried.
 

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