ROM Hack FEFTwiddler - Fire Emblem Fates Save Editor

DaddySilas

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How to do what? You extract your save via Homebrew, open up the editor, make and save your changes, then import your save back into your game. It's not rocket science.
ivetried that and it dosent work

--------------------- MERGED ---------------------------

How to do what? You extract your save via Homebrew, open up the editor, make and save your changes, then import your save back into your game. It's not rocket science.
ok so basically all your saying is go into homebrew then savemanger press a, go on the editor, save file on your chapter open up homebrew go into savemanger press b and then open up your game and boom u have it?
 

Flystar

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ok so basically all your saying is go into homebrew then savemanger press a, go on the editor, save file on your chapter open up homebrew go into savemanger press b and then open up your game and boom u have it?
Just use JK's Save Manager. Open homebrew, launch JKSM, export your save, drag it into FEFTwiddler, do your edits, save, and then import your save.
 

Safo

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How do you edit simple stuff like cash/exp/stats without losing Castle data? seems each time I use this I lose my castle layout
 

zombiehugz

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Okay so i used jks save manager, exported it, and edited with the editor, it crashes and wont save no matter what i do, ive tried multiple things and save managers, wish there was a way to get past this, but i dont have any luck my 3ds is fully modded and ready to go with anything, this is the error: Unhandled exception has occurred in your application. Access to the path is denied.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.UnauthorizedAccessException: Access to the path 'C:\Users\zombi\AppData\Local\Microsoft\Windows\INetCache\IE\SB912S8K\Chapter0[1]_backup_20160909_053404139' is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize)
at System.IO.File.OpenFile(String path, FileAccess access, SafeFileHandle& handle)
at System.IO.File.SetLastWriteTimeUtc(String path, DateTime lastWriteTimeUtc)
at System.IO.File.SetLastWriteTime(String path, DateTime lastWriteTime)
at FEFTwiddler.Model.SaveFile.WriteBackupFile()
at FEFTwiddler.Model.SaveFile.Write()
at FEFTwiddler.Model.ChapterSave.Write()
at FEFTwiddler.GUI.MainForm.saveFileToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1080.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
FEFTwiddler
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/zombi/Downloads/FEFTwiddler-0.16.0/FEFTwiddler.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1081.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1078.0 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1064.2 built by: NETFXREL3STAGE
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Xml.Linq
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1038.0 built by: NETFXREL2
CodeBase: file:///C:/WINDOWS/Microsoft.Net/assembly/GAC_MSIL/System.Xml.Linq/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.Linq.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

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Omegablu

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Okay so i used jks save manager, exported it, and edited with the editor, it crashes and wont save no matter what i do, ive tried multiple things and save managers, wish there was a way to get past this, but i dont have any luck my 3ds is fully modded and ready to go with anything, this is the error: Unhandled exception has occurred in your application. Access to the path is denied.
By the looks of it you're trying to use ftp or microSD management. Try copying the save to your computer then copying back or using a microSD adapter and SD slot.
 
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Ishtiaq1234

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later on im going to change shigure's Team value on the Hex Editor (on FEFTwiddler) to the Kana's Army (HoF's one) and see if it changes his portrait to the one with Azura's pendant you can try as well if you want and tell me how it went
 

Omegablu

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later on im going to change shigure's Team value on the Hex Editor (on FEFTwiddler) to the Kana's Army (HoF's one) and see if it changes his portrait to the one with Azura's pendant you can try as well if you want and tell me how it went
Won't work I guarantee you. That portrait isn't in the base game.
 

DaddySilas

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I use JKSM. I have custom firmware, as well. I've had no issues with the editor or with JKSM on my CFW'd system or my stock 11.0 system.
Well i use save_manger and for some reason when i press import save data and go on the game it never works.. i do have svdt but i sont know how to use it
 

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