That won't be necessary, I already started posting links to all FalloutDS TechDemo's on other sites myself.
The point that I'm clumsily trying to grasp here is that I wanted to have the project posted when it's at a "meaningful" stage - past the TechDemo and past Alpha.
I didn't want to rise anyone's hopes up - as stated before, this is a one-man's effort. I wouldn't be able to count all the "disappointing, discontinued projects" even if I wanted to. Most coders post buggy TechDemo's, reach the point where development is getting boring or too difficult and then abandon the project.
If FalloutDS was to be different, if there was a sufficient ammount of maps, enemies, weapons and effects, all running on a fairly "bug-free" engine, it would have that "Whoa..." factor. Kinda what Santa goes through when he finds milk and cookies after leaving presents under the christmas tree.
On the other hand, user input is also a valuable motivation, so I'll carry on working regardless, and if I bump into a wall I cannot cross myself, surely I'll post a "Call to Arms" here.
I think it'd be best if the next TechDemo I post is a big improvement from 0.5rev2 - that'll straighten up the issue at hand AND keep the hype up at the same time. Remember, it's not about me planning this to work differently or not...
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...it's about fraggin' bloody Ghouls and Mutants, y'know?
~Foxi4 out