EveryFileExplorer -> Problems with exporting / reimporting models!

Discussion in '3DS - ROM Hacking, Translations and Utilities' started by ChrisX930, Mar 10, 2015.

  1. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    Hey Guys,

    Right now, I want to modify some models in a 3DS Game.
    But I have Problems with EveryFileExplorer.

    I exported a bcmdl with EFE as obj and wanted to use the "new from file -> CTR Graphics (CGFX)" option to create a new bcmdl-file out of the obj.

    Now, I got a problem. The model looks not like the original (I didn't edited it in ANY way), Texturenames are not the same (in folder, they've the same name as the original), one texture is missing and there's no Material animation like in the original.

    I tried to use the new created bcmdl but the Game crashes when I select it...
    Here's a Screenshot with the original model and the "new"-model
    SCREENSHIT

    I've uploaded a rar-archive which contains the original bcmdl, the obj+mtl and the textures.
    ModelProblem.rar - puush (right click -> Save as..)


    I really need some help here :/ I can't modify the game without fixing the problem.
    Is there a way to "replace" the model inside of the bcmdl-file without the need to create a new CGFX-File?
    Why is the exported model looking so weird?

    Pls help me with this x__x
     
  2. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    Someone who can help me with this? x_x
    I really want to add/replace models...
     
  3. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    Someone who can help me with this, pls?
     
  4. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    /bump
     
  5. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    /bump

    Gericom, possibly you know something that could help?
     
  6. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    /bumpĀ²
     
  7. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    /bumpĀ³
     
  8. Hiccup

    Hiccup GBAtemp Advanced Fan

    Member
    905
    271
    Nov 21, 2009
    I think Gericom wants bug reports sent to him directly/via one of the threads/on github.
     
  9. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    Die it already, but nothing happened yet
    . Already waiting sonce over two weeks without amy answer :/
     
  10. Gericom

    Gericom GBAtemp Advanced Fan

    Member
    851
    897
    Jun 30, 2011
    Netherlands
    This is what I said:
    And:
    This is something you might want to try, because if the wrong name is used in mk7, it will crash for example. But the missing animation is probably causing the crash aswell.
     
  11. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    I answered already to it^^
    I can define the name which should be loaded in the gamecode (which is almost uncompiled).
    I tried to create a bcmdl-file with exact the same name (b_718) but it crashed on loading because the material_animation is missing and the model seems to be different.
     
  12. ChrisX930
    OP

    ChrisX930 Banned

    Banned
    788
    317
    Sep 3, 2013
    Gambia, The
    Germany
    Still have problems with this :/
    Someone who can help me with this?