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*Update* Ron mentioned that Sony have released official word on the matter. As they describe it the issue was a misinterpretation of the actual setup which appears to be a mix of traditional memory and a kind of virtual memory which is also available for access by the game. Further quotes on Eurogamer and the post itself.
The most lauded part of the PS4 specs is the 8GB of GDDR5 RAM. While most people were expecting game developers to have access to 7GB of that RAM, it seems that the amount of memory reserved to devs is less than the Xbox One which offers 5GB to devs versus 4.5 on the PS4.
The most lauded part of the PS4 specs is the 8GB of GDDR5 RAM. While most people were expecting game developers to have access to 7GB of that RAM, it seems that the amount of memory reserved to devs is less than the Xbox One which offers 5GB to devs versus 4.5 on the PS4.
http://www.eurogamer.net/articles/digitalfoundry-ps3-system-software-memoryPlayStation 4 reserves 3.5GB of its 8GB GDDR5 memory for the operating system, leaving 4.5GB of space for game code, according to current PlayStation 4 documentation shown to Digital Foundry by a well-placed development source.
However, other sources close to Sony indicate that developers can request up to an additional gigabyte of "flexible memory", and use it to boost elements of the game - but only if the background OS can spare it. We're told that incorporating this isn't trivial, and it may well be that to begin with only first-party developers target its usage.
In addition, two Jaguar CPU cores are allocated to the operating system just like the Xbox One.