D
Deleted User
Guest
OP
When the first PS4 webkit exploit came out, a gameboy emulator Cinoop was ported to it using a very interesting method. The HTML page which the exploit is on creates a huge canvas element filled with a repeating pattern. Then, the native emulator code looks for that pattern in RAM and writes to the raw canvas data, making the screen show things. I assume a similar thing could be made to pass button data from JS into the emulator with an offscreen or display:none canvas. Do you think these tricks would work on Switch?
https://github.com/CTurt/Cinoop/blob/master/source/ps4/main.c
http://www.nextgenupdate.com/forums...unning-first-emulator-via-webkit-exploit.html
https://github.com/CTurt/Cinoop/blob/master/source/ps4/main.c
http://www.nextgenupdate.com/forums...unning-first-emulator-via-webkit-exploit.html
Last edited by ,