Elden Ring's Nintendo Switch 2 port has been delayed

eldenring.png

Touted initially as a release for 2025, Bandai Namco has announced the delay of Elden Ring: Tarnished Edition for the Nintendo Switch 2. The reasoning behind the delay is to allow for "performance adjustments", which do line up with initial gameplay footage from this year's Gamescom, showing the game running at slightly unstable framerates. For now, Elden Ring: Tarnished Edition for the Switch 2 will be out sometime next year.

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It's incredible how many people want the Switch 2 to "fail."

Maybe they have some childhood trauma, I don't know.
I don't want it to fail and I don't think it will fail, though it probably won't be near as successful as Switch 1. I just wish it was a better system in some ways, and I'd recommend getting your third-party games on other platforms.
 
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I don't think there's anything they can't fix, I also think they delayed it because there's already a lot of competition in games this year. For me, the definitive game for NS2 is RDR2. If it runs that masterpiece, it can obviously handle Elder Ring.
The NS2's catalog will mostly be ports of games that already came out on other consoles and if you ask me, I would say that the NS2 arrived a little late to the party, that it's not long before another generational leap begins with PS6 and new graphics that will obviously have the attention of game companies.
On the contrary, I think Switch 2 just arrived in time. Between high budgets of games due to the graphics race, game development for a lot of blockbuster titles had become a high-risk low-reward endeavor. I think what the third party need is a moderately spec target platform like the Switch 2, then go up from there and offer high performing games on higher spec platforms.
 
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I don't want it to fail and I don't think it will fail, though it probably won't be near as successful as Switch 1. I just wish it was a better system in some ways, and I'd recommend getting your third-party games on other platforms.
ppl have been doing that since the n64... 3rd party never ran great on any nintendo console compared to the others while n64 and GC had 1 3rd party game that was better they had like 4 more that were worse even tough they were more powerful than the ps1 and ps2 so after the snes most nintendo fans already know 3rd party are almost always batter on PS/xbox
 
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As seen by certain Indie game called Yooka-Replaylee, releasing a game for Switch 2 adds to twenty dollars or more to the cost if you use an actual cardridge. People is not gonna buy a game they already have for twenty dollars more in a console that is at best as fast as a PS4 Pro in ideal conditions more so as playing in portable mode makes the game run worse.

Maybe if Nintendo made it so digital games are twenty dollars cheaper it would be a different deal. But nope the difference is at best ten dollars.
 
Sadly this was to be expected ... for all things I love my Switch 2 for, sometimes it feels like it should have come a few years ago. Yeah I love the boost it gives the Switch2 library, I like the main Nintendo titles, but but it still seems hit and miss with developers getting things to run smooth on it.

And well the whole game keycard bs ... well ... as a collector .. .im still not a fan.
But I learned to love my Wii U, and Im sure I also will the Switch2.
 
On the contrary, I think Switch 2 just arrived in time. Between high budgets of games due to the graphics race, game development for a lot of blockbuster titles had become a high-risk low-reward endeavor. I think what the third party need is a moderately spec target platform like the Switch 2, then go up from there and offer high performing games on higher spec platforms.
I honestly doubt that will happen, but not because of hardware limitations or anything. It's because people assumed the Steam Deck would be what got devs/pubs to work on optimization for moderate/lower-level hardware. And excluding with indie devs, we all know how that turned out (primarily because Valve has yet to sell even 10 million Steam Deck systems - it's not the "Switch Killer" that pirates and Steam fanboys thought it would be).

But more to the point? If third parties actually cared one bit about optimizing their games for anything beyond the PS5 and high-end PCs, they'd have been utilizing proper optimization tactics as early as the Switch, rather than relying on the crutches of framegen and similar to compensate for poor, rushed, and shoddy optimization. (Like Monster Hunter Wilds has clearly been doing on PC to poor results, to the point it's labeled as "Unsupported" on Steam Deck due to having such terrible performance even on the lowest settings.)
 
I honestly doubt that will happen, but not because of hardware limitations or anything. It's because people assumed the Steam Deck would be what got devs/pubs to work on optimization for moderate/lower-level hardware. And excluding with indie devs, we all know how that turned out (primarily because Valve has yet to sell even 10 million Steam Deck systems - it's not the "Switch Killer" that pirates and Steam fanboys thought it would be).

But more to the point? If third parties actually cared one bit about optimizing their games for anything beyond the PS5 and high-end PCs, they'd have been utilizing proper optimization tactics as early as the Switch, rather than relying on the crutches of framegen and similar to compensate for poor, rushed, and shoddy optimization. (Like Monster Hunter Wilds has clearly been doing on PC to poor results, to the point it's labeled as "Unsupported" on Steam Deck due to having such terrible performance even on the lowest settings.)
in the end the steamdeck will not even sell as much as the wiiu imo , devs havent realized that a portable console and a portable pc are 2 different things, pc ppl care alot about max graphics and FPS which compromising on a portable leaves most of them with a bad taste on their mouth imo.
 
ppl have been doing that since the n64... 3rd party never ran great on any nintendo console compared to the others while n64 and GC had 1 3rd party game that was better they had like 4 more that were worse even tough they were more powerful than the ps1 and ps2 so after the snes most nintendo fans already know 3rd party are almost always batter on PS/xbox
Switch 2's performance probably won't be a big issue for the first few years, but the fact that publishers will want you to pay $60+ for games that are 4+ years old will be.

in the end the steamdeck will not even sell as much as the wiiu imo , devs havent realized that a portable console and a portable pc are 2 different things, pc ppl care alot about max graphics and FPS which compromising on a portable leaves most of them with a bad taste on their mouth imo.
Nah, nobody's expecting a portable to run at max settings, that's $3000 gaming laptop territory. There are exponentially more low-requirement games on Steam than high-requirement ones, so playing AAA games at 30 FPS amounts to a nice appetizer rather than the main dish.
 
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Runs like shit on high end hardware and they "try" to port it to a potato. That's the same story with Genshin Impact for Switch 1 and they have much more money to burn.
From Software was always real shitty with good optimizations. Even if they drop the graphics quality to negative numbers it won't run on Switch -this time- 2.
 
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Switch 2's performance probably won't be a big issue for the first few years, but the fact that publishers will want you to pay $60+ for games that are 4+ years old will be.


Nah, nobody's expecting a portable to run at max settings, that's $3000 gaming laptop territory. There are exponentially more low-requirement games on Steam than high-requirement ones, so playing AAA games at 30 FPS amounts to a nice appetizer rather than the main dish.
if that was the case where are those steam deck sales?ppl always say that but sales matter and they just arent there.
 
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if that was the case where are those steam deck sales?ppl always say that but sales matter and they just arent there.
Hardware sales matter a lot more in the console gaming space, where that's the only way of measuring your install base. Steam Deck for Valve is more akin to a value add for the platform, and so it's already considered a success with sales of "just" a few million or more. Deck and a combination of other factors allowed Steam to break more than 41 million concurrent users within this last week.

A ton of people already had devices capable of playing less-demanding Steam games, there are even Android apps/emulators which allow for that now. Adding another entry-level option is never a bad thing though, and the portable PC market badly needed the shakeup with only $800+ options out there previously. Now the barrier to entry for PC gaming is lower than the barrier to entry for playing the latest Nintendo games, so we'll have to see how that moves the needle over the next few years.
 
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in the end the steamdeck will not even sell as much as the wiiu imo , devs havent realized that a portable console and a portable pc are 2 different things, pc ppl care alot about max graphics and FPS which compromising on a portable leaves most of them with a bad taste on their mouth imo.
Yeah, the Steam Deck isn't nearly at the point where it can actually compete with the Switch/Switch 2, and I say this as someone who owns both a Steam Deck and a Switch/Switch Lite. Steam Deck has the unfortunate circumstance where, instead of competing with the Switch/Switch 2 as a portable hybrid console, as a handheld PC, it and other handheld PCs have to compete with standard desktop PCs - the latter of which the PC crowd that cares about Ultra Hyper Multiversal Maximal Super Saiyan Overlord Settings and 1000000+ FPS will choose every time.

As much as people liked to claim (and still try to claim) that Steam Deck is superior to Swtich/Switch 2, very few of those people are willing to put their money where their mouth is and sacrifice graphics and FPS to make Steam Deck/Linux as successful as a gaming system. Personally, I never had a powerful PC (been using laptops since college, and the only PCs that I've had at home were for the family), so a Steam Deck works for me as far as PC games.
 
Hardware sales matter a lot more in the console gaming space, where that's the only way of measuring your install base. Steam Deck for Valve is more akin to a value add for the platform, and so it's already considered a success with sales of "just" a few million or more. Deck and a combination of other factors allowed Steam to break more than 41 million concurrent users within this last week.

A ton of people already had devices capable of playing less-demanding Steam games, there are even Android apps/emulators which allow for that now. Adding another entry-level option is never a bad thing though, and the portable PC market badly needed the shakeup with only $800+ options out there previously. Now the barrier to entry for PC gaming is lower than the barrier to entry for playing the latest Nintendo games, so we'll have to see how that moves the needle over the next few years.
steam deck is hardware in the end, if a company who basically has a monopoly in pc gaming cant even sell 10 million steam decks in 4 years then i just dont see a future in handheld pc gaming imo, if Microsoft "portable console" sells like 6 million in 4 years ppl will call it a huge failure meanwhile if steam makes anything that sells over 1 million its always regarded as a success lol even tough steam has the monopoly in the pc gaming market pretty much its treated as the underdog never understood that tbh.
 
You guys know Valve doesn't and never did release any sales numbers for the Steam Deck. Right? The six million number comes from KDE (the desktop environment that ships on the Deck) who were bragging about shipping on the Deck at a conference. That was quite a while ago now too. I really wouldn't be surprised if the Deck sold another 1 or 2 million units since then. Which is a major success considering Valve only sells them direct to consumer on Steam with zero advertising.

They also have a SteamOS powered VR headset in production called Steam Frame coming out soon, a desktop SteamOS console-sized box codenamed Fremont in development, and they're working on a next gen Steam Deck 2 that should release in 2027 or 2028.

The idea that Valve thinks the Steam Deck has bombed is completely braindead.
 
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steam deck is hardware in the end, if a company who basically has a monopoly in pc gaming cant even sell 10 million steam decks in 4 years then i just dont see a future in handheld pc gaming imo
That's just silly, Valve could single-handedly keep the market alive and sell Steam Deck 2/Steam Deck 3 at a huge loss if they wanted to, while still raking in massive profits overall. Steam never resets its user count like consoles often must do from generation to generation.

meanwhile if steam makes anything that sells over 1 million its always regarded as a success lol even tough steam has the monopoly in the pc gaming market pretty much its treated as the underdog never understood that tbh.
This really shouldn't be a hard concept to grasp, Steam Deck is a side project for Valve like all their other hardware. Even if it had sold a total of ten units, Steam as a platform would remain massively successful and continue to grow. Nintendo doesn't have that sort of contingency/fallback plan available. If Switch had sold poorly after the failure of the WiiU, they would've been relegated to a multi-platform publisher role, much like the direction Microsoft appears to be headed in.

PC gaming is done primarily on a PC. Steam Deck is just a PC in a different form factor, that's not gonna be everybody's cup of tea, and it's certainly not a required purchase if you already own a powerful PC/laptop. For people starting from nothing though, it's a much better value building a game library that way, as Nintendo's eShop is notoriously stingy with discounts. Not to mention emulation, mods, and the nature of a walled garden system versus an open platform one.
 
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Touted initially as a release for 2025, Bandai Namco has announced the delay of Elden Ring: Tarnished Edition for the Nintendo Switch 2. The reasoning behind the delay is to allow for "performance adjustments", which do line up with initial gameplay footage from this year's Gamescom, showing the game running at slightly unstable framerates. For now, Elden Ring: Tarnished Edition for the Switch 2 will be out sometime next year.

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They did not want Elden Ring to be tarnished, though it would full fill the name being the "Tarnished Edition"

If you buy a game with such a name what are you thinking anyway.
 

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