Those of you who've been around a while, and who live in the UK, might remember Earth Shaker. It was a Spectrum game given away one month on the Your Sinclair covertape. It's essentially a version of Boulderdash, with extras like jumping jelly beans, teleporters and barriers.
I decided to have a go at creating a DS port, mainly to test out my 2D graphics library (WoopsiGfx). There are a few features missing - sound effects and 24 of the levels - but it is perfectly playable in its current state. The game was written specifically for this competition, and I hope to get the majority of the levels finished before the bounty deadline.
Download the game here:
Full sourcecode is available here:
The source is released under the MIT licence (also known as the X11 licence), which is similar to the 2-clause BSD licence. Note that the game's assets - graphics, level design, sound effects (when I get around to it) cannot be redistributed as they remain in the copyright of the original game's author, who has kindly allowed me to include them in this remake.
Regarding the sound, if anyone can help with getting the makefile to produce a soundbank for use with maxmod, please get in touch!
Here are a few screenshots:
I decided to have a go at creating a DS port, mainly to test out my 2D graphics library (WoopsiGfx). There are a few features missing - sound effects and 24 of the levels - but it is perfectly playable in its current state. The game was written specifically for this competition, and I hope to get the majority of the levels finished before the bounty deadline.
Download the game here:
Full sourcecode is available here:
The source is released under the MIT licence (also known as the X11 licence), which is similar to the 2-clause BSD licence. Note that the game's assets - graphics, level design, sound effects (when I get around to it) cannot be redistributed as they remain in the copyright of the original game's author, who has kindly allowed me to include them in this remake.
Regarding the sound, if anyone can help with getting the makefile to produce a soundbank for use with maxmod, please get in touch!
Here are a few screenshots: