VALUES
All the values are colors of course.
Colors are RGB555 it seems, but in an odd binary layout.
16 bits make up the color code, in this format, it seems.
1 RRRRR GGGGG BBBBB seems to be the color format for the DSTwo in this section.
So for Gray the binary would be 1 10110 10110 10110 which you then convert to hex to get
0xdad6. The first bit should always be 1. This means that solid black would be 0x8000, and yes, it would show up as black.
It is typically a bad idea to use pure Green or Pure Black as colors however, the UI seems to interchangeably use these as the color for transparency.
Make sure you make all LETTERS in your outputted hex are lower case or else they won't work.
If you are lazy, you can use the color picker in DSTwo Skin Editor convert the hex to binary, change the first bit to 1, then convert it back and the colors should work for your uisettings.ini.
SELECTORS
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dirTextColor
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Seems to control the color of NOTHING AT ALL
What you probably think this controls is actually controlled by ??? because
IDK what this was intended to control.
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listTextColor
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Seems to control the color of the following texts:
Date/Clock in Main Real Time Menu
Non-selected text in Cheat Codes, Free Cheat
Text Color in Non-selected Boxes in Free Cheat
Text Color in Non-selected Boxes of Number Fields in Free Cheat
Note: Non 0x0000 black color must be used, as some text become INVISIBLE when it is black or nearly black,
this especially affects the free cheat section where you can't read nonselected number fields at all.
IE: Dark Gray is the only option for colors. Presumably that means deep green would be invisible as well,
but I doubt anyone wanted the color to be 0,32,00 in terms of color.
This also presents some issues in the Free Cheat menu when trying to make Black on White style themes because
this selector controls so much text in the UI, but the color behind the Boxes in Free Cheat is also very dark
and you are unable to control it's color, meaning a middle ground color that is visible on both light and dark
is necessary, this is incredibly restrictive, design wise.
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listTextHighLightColor
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Seems to control the color of the following texts:
Selected text in Game Guides, Cheat Codes, Free Cheat
Selected text of Number Fields in Free Cheat
Percentage text in Slow Motion
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wndListTextColor
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Seems to control the color of the following texts:
Non Selected Text in the Main Real Time Menu
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wndListTextHighLightColor
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Seems to control the color of the following texts:
Selected Text in the Main Real Time Menu
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ebookTileTextColor
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Seems to control the color of the following texts:
Text at top of the screen that reads "Game Guide" while reading a game guide.
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ebookTextColor
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Seems to control the color of the following texts:
Actual Guide Text when reading guides
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cheatTileTextColor
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Seems to control the color of the following texts:
Game Title and Clear All Text in Cheat Codes
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cheatTextColor
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DOESN'T DO JACK SHIT M8
What you'd probably think this controls is actually controlled by listTextColor
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cheatTextHighLightColor
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DOESN'T DO ANYTHING STILL
What you'd probably think this controls is actually controlled by listTextHighLightColor
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slowWndTextColor
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DOESN'T DO ANYTHINNNNNG.
What you'd probably think this controls is actually controlled by listTextHighLightColor
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rtfWndTitleColor
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Seems to control the color of the following texts:
Text at top of screen on Real Time Save, Real Time Load, and Game guides menus.
IE: "Real time save" "Real time load" and "Game guides"
Note:
Not to be confused with ebookTileTextColor which controls that same text on the top but
WHILE reading a Guide.
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rtfWndTextColor
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Seems to control the color of the following texts:
Non-selected text on save files in both Real Time Save and Real Time Load
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rtfWndTextHighLightColor
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Seems to control the color of the following texts:
Selected text on save files in both Real Time save and Real Time Load
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formFrameColor
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Seems to control something actually NOT text:
Frame on Bottom Portion of windows that appear throughout the UI,
typically "Warning!" and "Error!" windows.
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formBodyColor
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Seems to control something actually NOT text:
The body of the bottom portion of the windows that appear throughout the UI,
typically "Warning!" and "Error!" windows.
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formTextColor
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Seems to control the color of the following texts:
Text that appears in the bottom portion of the windows that appear throughout the UI,
typically "Warning!" and "Error!" windows.
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formTitleTextColor
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DOESN'T DO ANYTHING!
Possibly was intended to control the text color on those windows for the above two
selectors, doesn't actually work though, so you're stuck with an ugly default color forever.
Too bad.
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buttonTextColor
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Seems to control the color of the following texts:
Text that appears on buttons in the bottom portion of the windows that appear throughout the UI,
typically "Warning!" and "Error!" windows.
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fileHandleTextColor
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DOESN'T DO ANYTHING, AGAIN.
Possibly was intended to control the text color for the text you've written on the keyboard.